/* * TRANSLATION FILE (ENGLIGH) * * Alternative to stringtable.csv which is simpler to install for the mission maker. * The token ""%1"" represents a dynamic value generated by the scripts, like a vehicle name. * * Alternative au stringtable.csv qui est plus simple à installer pour le créateur de mission. * Le mot-clé ""%1"" représente une valeur dynamique fournie par les scripts, comme par exemple un nom de véhicule. */ STR_R3F_LOG_action_heliporter = "Lift the object"; STR_R3F_LOG_action_heliporter_fait = "Object ""%1"" attached."; STR_R3F_LOG_action_heliport_larguer = "Drop the object"; STR_R3F_LOG_action_heliport_larguer_fait = "Object ""%1"" dropped."; STR_R3F_LOG_action_heliport_attente = "Hooking... (%1)"; STR_R3F_LOG_action_heliport_echec_attente = "Lift aborted ! Stay hover during the hooking."; STR_R3F_LOG_action_deplacer_objet = "Take ""%1"""; STR_R3F_LOG_action_relacher_objet = "Release ""%1"""; STR_R3F_LOG_action_aligner_pente = "Adjust to the slope"; STR_R3F_LOG_action_aligner_sol = "Adjust to the ground"; STR_R3F_LOG_action_aligner_horizon = "Adjust horizontally"; STR_R3F_LOG_action_tourner = "Turn left/right (X / C keys)"; STR_R3F_LOG_action_rapprocher = "Closer/further (F / R keys)"; STR_R3F_LOG_ne_pas_monter_dans_vehicule = "You can't get in a vehicle while you're carrying this object !"; STR_R3F_LOG_action_charger_deplace = "Load in the vehicle"; STR_R3F_LOG_action_selectionner_objet_charge = "Load ""%1"" in..."; STR_R3F_LOG_action_charger_selection = "... load in ""%1"""; STR_R3F_LOG_action_selectionner_objet_fait = "Now select the destination for ""%1""..."; STR_R3F_LOG_action_charger_en_cours = "Loading in progress..."; STR_R3F_LOG_action_charger_fait = "The object ""%1"" has been loaded in ""%2""."; STR_R3F_LOG_action_charger_pas_assez_de_place = "There is not enough space for this object in this vehicle !"; STR_R3F_LOG_action_remorquer_direct = "Tow ""%1"""; STR_R3F_LOG_action_remorquer_deplace = "Tow the object"; STR_R3F_LOG_action_detacher = "Untow the object"; STR_R3F_LOG_action_detacher_fait = "Object untowed."; STR_R3F_LOG_action_detacher_impossible_pour_ce_vehicule = "Only the pilot can detach this object."; STR_R3F_LOG_action_contenu_vehicule = "View the vehicle's content"; STR_R3F_LOG_action_decharger_en_cours = "Unloading in progress..."; STR_R3F_LOG_action_decharger_fait = "The object ""%1"" has been unloaded from the vehicle."; STR_R3F_LOG_action_decharger_deja_fait = "The object has already been unloaded !"; STR_R3F_LOG_action_decharger_deplacable_exceptionnel = "Once released, this object will no more be movable manually.
Do you confirm the action ?"; STR_R3F_LOG_action_ouvrir_usine = "Open the creation factory"; STR_R3F_LOG_action_creer_en_cours = "Creation in progress..."; STR_R3F_LOG_action_creer_fait = "The object ""%1"" has been created."; STR_R3F_LOG_action_creer_pas_assez_credits = "The factory has not enough credits to create this object."; STR_R3F_LOG_action_revendre_usine_direct = "Send back ""%1"" to the factory"; STR_R3F_LOG_action_revendre_usine_deplace = "Send back to the factory"; STR_R3F_LOG_action_revendre_usine_selection = "... send back to the factory"; STR_R3F_LOG_action_revendre_en_cours = "Sending back to the factory..."; STR_R3F_LOG_action_revendre_fait = "The object ""%1"" has been sent back to the factory."; STR_R3F_LOG_action_revendre_decharger_avant = "You can't sent it back while its cargo content is not empty !"; STR_R3F_LOG_mutex_action_en_cours = "The current operation isn't finished !"; STR_R3F_LOG_joueur_dans_objet = "There is a player in the object ""%1"" !"; STR_R3F_LOG_objet_en_cours_transport = "The object ""%1"" is already in transit !"; STR_R3F_LOG_objet_remorque_en_cours = "Impossible because the object ""%1"" is towing another object !"; STR_R3F_LOG_trop_loin = "Impossible because the object ""%1"" is too far !"; STR_R3F_LOG_dlg_CV_titre = "Vehicle's content"; STR_R3F_LOG_dlg_CV_capacite_vehicule = "Loading : %1/%2"; STR_R3F_LOG_dlg_CV_btn_decharger = "UNLOAD"; STR_R3F_LOG_dlg_CV_btn_fermer = "CANCEL"; STR_R3F_LOG_dlg_LO_titre = "Creation factory"; STR_R3F_LOG_dlg_LO_credits_restants = "Remaining credits : %1"; STR_R3F_LOG_dlg_LO_btn_creer = "CREATE"; STR_R3F_LOG_dlg_LO_btn_fermer = "CANCEL"; STR_R3F_LOG_nom_fonctionnalite_proprietes = "Properties"; STR_R3F_LOG_nom_fonctionnalite_side = "Side"; STR_R3F_LOG_nom_fonctionnalite_places = "Seating"; STR_R3F_LOG_nom_fonctionnalite_passif = "It can be :"; STR_R3F_LOG_nom_fonctionnalite_passif_deplace = "Moved by player"; STR_R3F_LOG_nom_fonctionnalite_passif_heliporte = "Lifted"; STR_R3F_LOG_nom_fonctionnalite_passif_remorque = "Towed"; STR_R3F_LOG_nom_fonctionnalite_passif_transporte = "Transported"; STR_R3F_LOG_nom_fonctionnalite_passif_transporte_capacite = "load cost %1"; STR_R3F_LOG_nom_fonctionnalite_actif = "It can :"; STR_R3F_LOG_nom_fonctionnalite_actif_heliporte = "Lift"; STR_R3F_LOG_nom_fonctionnalite_actif_remorque = "Tow"; STR_R3F_LOG_nom_fonctionnalite_actif_transporte = "Transport"; STR_R3F_LOG_nom_fonctionnalite_actif_transporte_capacite = "max load %1"; STR_R3F_LOG_deverrouillage_en_cours = "Unlocking... (%1)"; STR_R3F_LOG_deverrouillage_echec_attente = "Unlock canceled ! Hold the aiming of the object during the countdown."; STR_R3F_LOG_deverrouillage_succes_attente = "Object unlocked."; STR_R3F_LOG_action_deverrouiller = "Unlock ""%1"""; STR_R3F_LOG_action_deverrouiller_impossible = "Object locked";