
// INTEGER
#define HELMET_ARMOR_NO_PROTECTION         0

// FLOAT, 0-1
#define HELMET_PASSTHROUGH_NO_PROTECTION   1

/*class InventoryItem_Base_F;
class HeadgearItem: InventoryItem_Base_F {
    armor = 0;
    passThrough = 1;
};

class H_HelmetB: ItemCore {
    class ItemInfo: HeadgearItem {
        //mass = 40;
        armor = 4;
        passThrough = 0.5;
    };
};

class H_HelmetB_camo: H_HelmetB {
    class ItemInfo: HeadgearItem {
        //mass = 40;
        armor = 4;
        passThrough = 0.5;
    };
};

class H_HelmetB_light: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 30;
        armor = 3;
        passThrough = 0.5;
    };
};

class H_Booniehat_khk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 10;
        armor = 0;
        passThrough = 1;
    };
};

class H_HelmetB_plain_mcamo: H_HelmetB {};

class H_HelmetSpecB: H_HelmetB_plain_mcamo {
    class ItemInfo: ItemInfo {
        //mass = 50;
        armor = 5;
        passThrough = 0.5;
    };
};

class H_HelmetIA: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 40;
        armor = 4;
        passThrough = 0.5;
    };
};

class H_Cap_red: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 4;
        armor = 0;
        passThrough = 1;
    };
};

class H_Cap_headphones: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 8;
        armor = 0;
        passThrough = 1;
    };
};

class H_HelmetCrew_B: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 40;
        armor = 4;
        passThrough = 0.5;
    };
};

class H_PilotHelmetFighter_B: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 50;
        armor = 5;
        passThrough = 0.5;
    };
};

class H_PilotHelmetHeli_B: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 30;
        armor = 3;
        passThrough = 0.5;
    };
};

class H_CrewHelmetHeli_B: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 30;
        armor = 3;
        passThrough = 0.5;
    };
};

class H_HelmetO_ocamo: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 50;
        armor = 5;
        passThrough = 0.5;
    };
};

class H_HelmetLeaderO_ocamo: H_HelmetO_ocamo {
    class ItemInfo: ItemInfo {
        //mass = 60;
        armor = 6;
        passThrough = 0.5;
    };
};

class H_MilCap_ocamo: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_BandMask_blk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 8;
        armor = 0;
        passThrough = 1;
    };
};

class H_HelmetSpecO_ocamo: H_HelmetO_ocamo {
    class ItemInfo: ItemInfo {
        //mass = 40;
        armor = 4;
        passThrough = 0.5;
    };
};

class H_Bandanna_surfer: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 8;
        armor = 0;
        passThrough = 1;
    };
};

class H_Shemag_khk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_ShemagOpen_khk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_Beret_blk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_Beret_02: H_Beret_blk {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_Watchcap_blk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_TurbanO_blk: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 8;
        armor = 0;
        passThrough = 1;
    };
};

class H_StrawHat: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_Hat_blue: H_HelmetB {
    class ItemInfo: ItemInfo {
        //mass = 6;
        armor = 0;
        passThrough = 1;
    };
};

class H_RacingHelmet_1_F: H_HelmetB_camo {
    class ItemInfo: ItemInfo {
        //mass = 50;
        armor = 5;
        passThrough = 0.5;
    };
};*/
