ACE3/addons/laser/functions/fnc_getLaserCode.sqf

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#include "..\script_component.hpp"
/*
* Author: johnb43
* Gets the laser code of a laser source.
*
* Argument:
* 0: Laser source <OBJECT>
*
* Return Value:
* Laser code <NUMBER>
*
* Example:
* player call ace_laser_fnc_getLaserCode;
*
* Public: Yes
*/
params [["_laserSource", objNull, [objNull]]];
if (isNull _laserSource) exitWith {
-1
};
_laserSource getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]