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---
layout: wiki
title: Explosives
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component: explosives
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description: Adds numerous improvements to using and handling explosives.
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group: feature
category: interaction
parent: wiki
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mod: ace
version:
major: 3
minor: 0
patch: 0
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---
## 1. Overview
### 1.1 Advanced explosives placement
Enables more precise placement of explosives.
### 1.2 Numerous trigger types
Offers different trigger types, like clackers and dead man switches.
### 1.3 Attach explosives to vehicles
Enables attaching explosives to vehicles.
## 2. Usage
### 2.1 Placing explosives
- Use self interaction < kbd > Ctrl</ kbd > +< kbd > ⊞ Win</ kbd > (ACE3 default key bind `Self Interaction Key` ).
- Select `Explosives` .
- Choose your explosive type and follow the instructions on the screen.
### 2.2 Arming and detonating explosives
- Interact with the explosive < kbd > ⊞ Win</ kbd > (ACE3 default key bind `Interact Key` ).
- Choose the arming method.
- For clackers use Self Interaction `Explosives` → `Detonate` and choose the corresponding Firing Device.
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- Alternatively, use < kbd > Ctrl</ kbd > +< kbd > Alt</ kbd > +< kbd > C</ kbd > (ACE3 default key bind `Detonate All on Active Clacker` ) to detonate all explosives tied to the `Active Detonator` , which can be changed via the `Set Active Detonator` interaction on the desired Clacker / Dead Man Switch.
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### 2.3 Defusing explosives
- A `Defusal Kit` is required.
- Interact with the explosive < kbd > ⊞ Win</ kbd > .
- Select `Disarm` .
- You are safe to pick it up after the action has completed.
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**Tip:** To increase the success rate when defusing, make sure you crawl up to the IED.