ACE3/addons/captives/functions/fnc_canRemoveBlindfoldCaptive.sqf

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#include "..\script_component.hpp"
/*
* Author: johnb43
* Checks if caller can remove blindfold from the captive.
*
* Arguments:
* 0: Caller (player) <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can remove blindfold <BOOL>
*
* Example:
* [player, cursorTarget] call ace_captives_fnc_canRemoveBlindfoldCaptive
*
* Public: No
*/
params ["_unit", "_target"];
// Alive, handcuffed, not being escorted, and target is wearing a blindfold
(_target getVariable [QGVAR(isHandcuffed), false]) &&
{isNull (attachedTo _target)} &&
{alive _target} &&
{(goggles _target) in GVAR(blindfolds)}