ACE3/addons/medical_treatment/XEH_postInit.sqf

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2016-09-18 17:48:49 +00:00
#include "script_component.hpp"
// Pain killers item to magazine
["ACE_painkillers_Item", "ACE_painkillers"] call EFUNC(common,registerItemReplacement);
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
[QEGVAR(medical_status,initialized), {
params ["_unit"];
// Clear all saved medical logs
{
_unit setVariable [_x, nil, true];
} forEach (_unit getVariable [QEGVAR(medical,allLogs), []]);
_unit setVariable [QEGVAR(medical,allLogs), [], true];
}] call CBA_fnc_addEventHandler;
// Handle body removal and litter on server
if (isServer) then {
[QGVAR(createLitterServer), LINKFUNC(createLitterServer)] call CBA_fnc_addEventHandler;
["ace_placedInBodyBag", LINKFUNC(removeBody)] call CBA_fnc_addEventHandler;
};
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
// Treatment events
[QGVAR(bandageLocal), LINKFUNC(bandageLocal)] call CBA_fnc_addEventHandler;
[QGVAR(checkBloodPressureLocal), LINKFUNC(checkBloodPressureLocal)] call CBA_fnc_addEventHandler;
[QGVAR(checkPulseLocal), LINKFUNC(checkPulseLocal)] call CBA_fnc_addEventHandler;
[QGVAR(cprLocal), LINKFUNC(cprLocal)] call CBA_fnc_addEventHandler;
[QGVAR(fullHealLocal), LINKFUNC(fullHealLocal)] call CBA_fnc_addEventHandler;
[QGVAR(ivBagLocal), LINKFUNC(ivBagLocal)] call CBA_fnc_addEventHandler;
[QGVAR(medicationLocal), LINKFUNC(medicationLocal)] call CBA_fnc_addEventHandler;
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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[QGVAR(placeInBodyBagOrGrave), LINKFUNC(placeInBodyBagOrGrave)] call CBA_fnc_addEventHandler;
[QGVAR(splintLocal), LINKFUNC(splintLocal)] call CBA_fnc_addEventHandler;
[QGVAR(tourniquetLocal), LINKFUNC(tourniquetLocal)] call CBA_fnc_addEventHandler;
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
// Logging events
[QGVAR(addToLog), LINKFUNC(addToLog)] call CBA_fnc_addEventHandler;
[QGVAR(addToTriageCard), LINKFUNC(addToTriageCard)] call CBA_fnc_addEventHandler;
// replace medical items with their ACE equivalents
["CBA_settingsInitialized", {
TRACE_1("CBA_settingsInitialized EH",GVAR(convertItems)); // 0: Enabled 1: RemoveOnly 2:Disabled
if (GVAR(convertItems) == 2) exitWith {};
{
// turn [["stuff", 2], ...] into ["stuff", "stuff", ...]
private _replacements = [];
if (GVAR(convertItems) == 0) then {
{
_x params ["_item", "_count"];
for "_i" from 1 to _count do {
_replacements pushBack _item;
};
} forEach getArray _x;
};
// check if replacement is for item type or class name
private _configName = configName _x;
private _toReplace = if ((_configName select [0,9]) == "ItemType_") then {
parseNumber (_configName select [9])
} else {
_configName
};
// register replacement
[_toReplace, _replacements] call EFUNC(common,registerItemReplacement);
} forEach (configProperties [configFile >> QEGVAR(medical,replacementItems), "isArray _x"]);
}] call CBA_fnc_addEventHandler;
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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if (["ace_trenches"] call EFUNC(common,isModLoaded)) then {
if (hasInterface) then {
private _checkHeadstoneAction = [
QGVAR(checkHeadstone),
LLSTRING(checkHeadstoneName),
QPATHTOEF(medical_gui,ui\grave.paa),
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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{
[
[_target getVariable QGVAR(headstoneData)],
true
] call CBA_fnc_notify;
},
{!isNil {_target getVariable QGVAR(headstoneData)}}
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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] call EFUNC(interact_menu,createAction);
[missionNameSpace getVariable [QGVAR(graveClassname), "ACE_Grave"], 0, [], _checkHeadstoneAction] call EFUNC(interact_menu,addActionToClass);
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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};
if (isServer) then {
["ace_placedInBodyBag", {
params ["_target", "_restingPlace"];
TRACE_2("ace_placedInBodyBag eh",_target,_restingPlace);
if (isNull _restingPlace) exitWith {};
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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private _targetName = "";
if (_target isKindOf "ACE_bodyBagObject") then {
_targetName = _target getVariable [QGVAR(headstoneData), ""];
} else {
_targetName = [_target, false, true] call EFUNC(common,getName);
};
if (_targetName == "") exitWith {};
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276) * Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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_restingPlace setVariable [QGVAR(headstoneData), _targetName, true];
}] call CBA_fnc_addEventHandler;
};
};