ACE3/docs/wiki/framework/overpressure-framework.md

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---
layout: wiki
title: Overpressure Framework
description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Config Values
### 1.1 Launchers
```cpp
class CfgWeapons {
class MyLauncher {
ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
ace_overpressure_range = 15; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.7; // Damage multiplier
ace_overpressure_offset = 1; // Offset from the projectile, where the backblast originates
};
};
```
### 1.2 Cannons
```cpp
class CfgWeapons {
class MyBananaCannon {
ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
ace_overpressure_range = 50; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.85; // Damage multiplier
};
};
```
- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
## 2. Events
### 2.1 Listenable
| Event Name | Description | Passed Parameter(s) | Locality |
| ---------- | ----------- | ------------------- | -------- |
| `ace_overpressure` | Overpressure damage inflicted | `[_firer, _posASL, _direction, _weapon, _magazine, _ammo]` | Target |