ACE3/addons/gunbag/ACE_Arsenal_Actions.hpp

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class EGVAR(arsenal,actions) {
class ADDON {
displayName = CSTRING(DisplayName);
condition = QUOTE(_this call FUNC(hasGunbag));
scopeEditor = 0; // variables are reset between 3DEN and mission start
tabs[] = {0,5};
class GVAR(status) {
textStatement = QUOTE([_this select 0] call FUNC(weaponName));
};
class GVAR(store) {
label = CSTRING(ToGunbag);
condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(toGunbagCallback));
};
class GVAR(retrieve) {
label = CSTRING(OffGunbag);
condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(offGunbagCallback));
};
class GVAR(swap) {
label = CSTRING(SwapGunbag);
condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 2);
statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(swapGunbagCallback));
};
};
};