ACE3/addons/cargo/functions/fnc_deployConfirm.sqf

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#include "..\script_component.hpp"
/*
* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
* Confirms unloading when deploying.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_cargo_fnc_deployConfirm
*
* Public: No
*/
if (GVAR(deployPFH) == -1) exitWith {};
params ["_unit"];
// Delete placement dummy and unload real item from cargo at dummy position
if (!isNull GVAR(itemPreviewObject) && {[GVAR(selectedItem), GVAR(interactionVehicle), _unit, false, true] call FUNC(canUnloadItem)}) then {
// Position is AGL for unloading event
private _position = ASLToAGL getPosASL GVAR(itemPreviewObject);
private _direction = getDir GVAR(itemPreviewObject);
private _duration = GVAR(loadTimeCoefficient) * (GVAR(selectedItem) call FUNC(getSizeItem));
// If unload time is 0, don't show a progress bar
if (_duration <= 0) exitWith {
["ace_unloadCargo", [GVAR(selectedItem), GVAR(interactionVehicle), _unit, [_position, _direction]]] call CBA_fnc_localEvent;
};
[
_duration,
[GVAR(selectedItem), GVAR(interactionVehicle), _unit, [_position, _direction]],
{
TRACE_1("deploy finish",_this);
["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent;
},
{
TRACE_1("deploy fail",_this);
},
format [LLSTRING(unloadingItem), [GVAR(selectedItem), true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
{
(_this select 0) params ["_item", "_vehicle", "_unit"];
[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem) // don't check for a suitable unloading position when deploying
},
["isNotSwimming"]
] call EFUNC(common,progressBar);
};
// Cleanup EHs and preview object
_unit call FUNC(deployCancel);