ACE3/addons/compat_gm/XEH_preinit.sqf

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
// handle GM uniform additional insignia
[QEGVAR(arsenal,displayClosed), {
EGVAR(arsenal,center) call gm_core_characters_fnc_updateUniformDetails;
}] call CBA_fnc_addEventHandler;
ADDON = true;