mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
|
#include "..\script_component.hpp"
|
||
|
/*
|
||
|
* Author: KoffeinFlummi, commy2, kymckay, johnb43
|
||
|
* Spawns local cook-off effects for ammo boxes.
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 0: Box <OBJECT>
|
||
|
* 1: Source <OBJECT>
|
||
|
* 2: Instigator <OBJECT>
|
||
|
* 3: Start time of the cook-off <NUMBER>
|
||
|
*
|
||
|
* Return Value:
|
||
|
* None
|
||
|
*
|
||
|
* Example:
|
||
|
* [cursorObject, player, player, CBA_missionTime + 10] call ace_cookoff_fnc_cookOffBoxLocal
|
||
|
*
|
||
|
* Public: No
|
||
|
*/
|
||
|
|
||
|
params ["", "", "", "_startTime"];
|
||
|
|
||
|
[{
|
||
|
params ["_box", "_source", "_instigator"];
|
||
|
|
||
|
// If box was deleted before smoke could be spawned, just exit
|
||
|
if (isNull _box) exitWith {};
|
||
|
|
||
|
private _boxPos = ASLToAGL getPosASL _box;
|
||
|
private _effects = [];
|
||
|
|
||
|
// Box will start smoking
|
||
|
if (hasInterface) then {
|
||
|
private _smoke = createVehicleLocal ["#particlesource", _boxPos, [], 0, "CAN_COLLIDE"];
|
||
|
_smoke setParticleClass "AmmoSmokeParticles2";
|
||
|
_smoke attachTo [_box];
|
||
|
|
||
|
_effects pushBack _smoke;
|
||
|
};
|
||
|
|
||
|
if (isServer) then {
|
||
|
private _sound = createSoundSource ["Sound_Fire", _boxPos, [], 0];
|
||
|
_sound attachTo [_box];
|
||
|
|
||
|
_effects pushBack _sound;
|
||
|
|
||
|
// Detonate the ammunition
|
||
|
[QGVAR(detonateAmmunitionServer), [_box, true, _source, _instigator, random [DETONATION_DELAY / 2, DETONATION_DELAY, DETONATION_DELAY / 2 * 3]]] call CBA_fnc_localEvent;
|
||
|
};
|
||
|
|
||
|
_box setVariable [QGVAR(effects), _effects];
|
||
|
}, _this, (_startTime - CBA_missionTime) max 0] call CBA_fnc_waitAndExecute; // This delay allows for synchronisation for JIP players
|