2024-01-07 18:02:05 +00:00
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#include "..\script_component.hpp"
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/*
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* Author: LorenLuke, johnb43
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* Handle map marker creation.
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* If a marker is (partially) on the plotting board, the parts on the plotting board are attached to the plotting board
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* and move with the board accordingly.
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* - 0: Marker name <STRING>
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* - 1: Chat channel number <NUMBER>
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* - 2: Marker owner <OBJECT>
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* - 3: Local origin <BOOL>
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* 1: Deleted <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [CONTROL, [0, 5]] call ace_maptools_fnc_handlePlottingBoardMarkers
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*
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* Public: No
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*/
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params ["_args", "_deleted"];
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_args params ["_marker", "_channelNumber", "_owner", "_local"];
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if (_deleted) exitWith {
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GVAR(plottingBoard_markers) deleteAt _marker;
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};
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// Do not process non-local or already processed markers, don't check if the plotting board isn't shown
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2024-02-03 18:48:21 +00:00
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if (!_local || {GVAR(plottingBoard_Shown) == 0} || {QUOTE(ADDON) in _marker}) exitWith {};
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2024-01-07 18:02:05 +00:00
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// Check if the channel the marker was made in can be marked on the plotting board
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private _continue = true;
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if (isMultiplayer) then {
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switch (GVAR(plottingBoardAllowChannelDrawing)) do {
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case 0: {
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if (_channelNumber != 5) then {_continue = false};
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};
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case 1: {
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if !(_channelNumber in [3, 5]) then {_continue = false};
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};
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};
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};
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if (!_continue) exitWith {};
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private _boardPos = GVAR(plottingBoard_pos);
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private _boardAng = GVAR(plottingBoard_acrylicAngle);
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private _markerPolyline = markerPolyline _marker;
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private _count = count _markerPolyline;
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// If the marker is not a polyline marker
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if (_count == 0) exitWith {
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private _diffPos = (getMarkerPos _marker) vectorDiff _boardPos;
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// If the marker is on the acrylic or ruler of the plotting board, save it
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if (vectorMagnitude _diffPos < PLOTTINGBOARD_DRAWRANGE) then {
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private _relPos = [[0, 0], _diffPos, _boardAng] call CBA_fnc_vectRotate2D;
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GVAR(plottingBoard_markers) set [_marker, [_relPos, [], _boardAng, +_boardPos, 1]];
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};
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};
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// If the marker is a polyline marker, but doesn't have enough components (happens when you ctrl-left click on the map), ignore
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if (_count <= 4) exitWith {};
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// Polyine markers (lines)
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private _startPos = [];
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private _endPos = [];
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private _dir = [];
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private _diffPos = [];
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private _a = 0;
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private _b = 0;
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private _c = 0;
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private _t1 = nil;
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private _t2 = nil;
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private _delta = 0;
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private _intersectionValid1 = false;
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private _intersectionValid2 = false;
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private _intersectPoint1 = [];
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private _intersectPoint2 = [];
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private _intersectClose = [];
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private _intersectFar = [];
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private _polylineIndex = 0;
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private _markerArray = [[]];
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private _insideArray = [];
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for "_i" from 0 to _count - 1 - 2 step 2 do {
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_startPos = [_markerPolyline select _i, _markerPolyline select (_i + 1)];
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_endPos = [_markerPolyline select (_i + 2), _markerPolyline select (_i + 3)];
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_dir = _endPos vectorDiff _startPos;
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_diffPos = _startPos vectorDiff _boardPos;
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// Circle-line intersection: Check for intersections between plotting board and current piece of polyline
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// https://stackoverflow.com/a/1084899
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_a = _dir vectorDotProduct _dir;
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_b = 2 * (_diffPos vectorDotProduct _dir);
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_c = (_diffPos vectorDotProduct _diffPos) - PLOTTINGBOARD_DRAWRANGE^2;
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_delta = _b^2 - 4 * _a * _c;
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// Stretch factors
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_t1 = nil;
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_t2 = nil;
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if (_delta > 0) then {
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_t1 = (-_b + sqrt _delta) / (2 * _a);
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_t2 = (-_b - sqrt _delta) / (2 * _a);
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// Don't look for intersection points beyond the start or end points
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if (_t1 < 0 || _t1 > 1) then {
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_t1 = nil;
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};
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if (_t2 < 0 || _t2 > 1) then {
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_t2 = nil;
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};
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};
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// The current point is always part of a polyline
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(_markerArray param [_polylineIndex, []]) append _startPos;
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_insideArray set [_polylineIndex, vectorMagnitude _diffPos < PLOTTINGBOARD_DRAWRANGE]; // keep track if point is within plotting board
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_intersectionValid1 = !isNil "_t1";
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_intersectionValid2 = !isNil "_t2";
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// If no valid intersection points, continue
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if (!_intersectionValid1 && {!_intersectionValid2}) then {
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continue;
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};
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// Extremely rare case if the marker is tangential to the plotting board: Ignore
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if (_intersectionValid1 && {_intersectionValid2} && {_t1 == _t2}) then {
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continue;
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};
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if (_intersectionValid1) then {
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_intersectPoint1 = _startPos vectorAdd (_dir vectorMultiply _t1);
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};
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if (_intersectionValid2) then {
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_intersectPoint2 = _startPos vectorAdd (_dir vectorMultiply _t2);
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};
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// When a marker crosses the plotting board entirely (one straight line through the plotting board)
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if (_intersectionValid1 && {_intersectionValid2}) then {
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// Take the closer point first
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_intersectClose = [_intersectPoint1, _intersectPoint2] select (_t1 > _t2);
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// Finish previous polyline with the last point being the intersection
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(_markerArray select _polylineIndex) append _intersectClose;
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// Create a new polyline, with the first point being the closest intersection
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_polylineIndex = _polylineIndex + 1;
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_markerArray set [_polylineIndex, _intersectClose];
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// Now take the point further away
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_intersectFar = [_intersectPoint1, _intersectPoint2] select (_t1 < _t2);
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// Make a polyline between the intersection points
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(_markerArray select _polylineIndex) append _intersectClose;
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(_markerArray select _polylineIndex) append _intersectFar;
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_insideArray set [_polylineIndex, true]; // with 2 intersections, this part of the polyline must be inside
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// Create a new polyline, with the first point being the furthest intersection
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_polylineIndex = _polylineIndex + 1;
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_markerArray set [_polylineIndex, _intersectFar];
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} else {
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// Only 1 intersection (either point 1 or 2, exclusive or)
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if (_intersectionValid2) then {
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_intersectPoint1 = _intersectPoint2;
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};
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// Finish previous polyline with the last point being the intersection
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(_markerArray select _polylineIndex) append _intersectPoint1;
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// Create a new polyline, with the first point being the intersection
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_polylineIndex = _polylineIndex + 1;
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_markerArray set [_polylineIndex, _intersectPoint1];
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};
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};
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// If there were no polyline intersections and the marker was not on the plotting board, don't create new markers
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if (_insideArray isEqualTo [false]) exitWith {};
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private _color = getMarkerColor _marker;
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private _name = "";
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private _polylineRelative = [];
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private _relPos = [];
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{
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_name = format ["%1-%2-%3", _marker, _forEachIndex, QUOTE(ADDON)]; // adding an identifier allow to check if marker was already processed
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createMarkerLocal [_name, [0, 0], _channelNumber, _owner];
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_name setMarkerColorLocal _color;
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_name setMarkerPolyline _x; // global marker broadcast
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// If the marker was on the plotting board, take it's unrotated position and store it
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if (_insideArray select _forEachIndex) then {
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_polylineRelative = [];
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for "_i" from 0 to count _x - 1 step 2 do {
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_relPos = [[0, 0], [_x select _i, _x select (_i + 1)] vectorDiff _boardPos, _boardAng] call CBA_fnc_vectRotate2D;
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_polylineRelative append _relPos;
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};
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GVAR(plottingBoard_markers) set [_name, [[0, 0], +_polylineRelative, _boardAng, +_boardPos, 1]];
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};
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} forEach _markerArray;
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// Delete original marker
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deleteMarker _marker;
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