ACE3/addons/medical_treatment/data/packingbandage.rvmat

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ambient[]={1,1,1,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0.5,0.5,0.5,0};
emmisive[]={0,0,0,0};
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specular[]={0,0,0,0};
specularPower=0;
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PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\ace\addons\medical_treatment\data\packingbandage_nohq.paa";
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uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={0,0,0};
up[]={0,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};