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46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
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#include "..\script_component.hpp"
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/*
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* Author: johnb43
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* Disables/Enables UAV AI crew members, can be run on any machine and is applied globally.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Disable AI <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, true] call ace_common_fnc_disableAiUAV
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_disable", true, [false]]];
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// Allow disabling of Zeus remote controlled units
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if (!alive _unit || {isPlayer _unit} || {!unitIsUAV _unit}) exitWith {};
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if (_disable) then {
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// Ignore if already disabled
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if (!isNil "_jipID") exitWith {};
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// Disable shooting and targeting on every machine
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// Give predefined JIP ID, in case of simultaneous executions on different machines
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private _jipID = [QGVAR(disableAiUAV), [_unit, _disable], QGVAR(disableAiUAV_) + hashValue _unit] call CBA_fnc_globalEventJIP;
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[_jipID, _unit] call CBA_fnc_removeGlobalEventJIP;
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_unit setVariable [QGVAR(disableAiUavJipID), _jipID, true];
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} else {
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// Restore shooting and targeting to each client's individual state prior to disabling
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private _jipID = _unit getVariable QGVAR(disableAiUavJipID);
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if (isNil "_jipID") exitWith {};
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_jipID call CBA_fnc_removeGlobalEventJIP;
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_unit setVariable [QGVAR(disableAiUavJipID), nil, true];
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[QGVAR(disableAiUAV), [_unit, _disable]] call CBA_fnc_globalEvent;
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};
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