ACE3/addons/attach/CfgVehicles.hpp

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#define MACRO_ATTACHTOVEHICLE \
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class ACE_Actions { \
class ACE_MainActions { \
class GVAR(AttachVehicle) { \
displayName = CSTRING(AttachDetach); \
condition = QUOTE(_this call FUNC(canAttach)); \
insertChildren = QUOTE(_this call FUNC(getChildrenActions)); \
exceptions[] = {"isNotSwimming"}; \
showDisabled = 0; \
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icon = QPATHTOF(UI\attach_ca.paa); \
}; \
class GVAR(DetachVehicle) { \
displayName = CSTRING(Detach); \
condition = QUOTE(_this call FUNC(canDetach)); \
statement = QUOTE(_this call FUNC(detach)); \
exceptions[] = {"isNotSwimming"}; \
showDisabled = 0; \
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icon = QPATHTOF(UI\detach_ca.paa); \
}; \
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}; \
};
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class CfgVehicles {
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class LandVehicle;
class Car: LandVehicle {
MACRO_ATTACHTOVEHICLE
};
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class Tank: LandVehicle {
MACRO_ATTACHTOVEHICLE
};
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class Air;
class Helicopter: Air {
MACRO_ATTACHTOVEHICLE
};
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class Plane: Air {
MACRO_ATTACHTOVEHICLE
};
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class Ship;
class Ship_F: Ship {
MACRO_ATTACHTOVEHICLE
};
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(Attach) {
displayName = CSTRING(AttachDetach);
condition = QUOTE(_this call FUNC(canAttach));
insertChildren = QUOTE(_this call FUNC(getChildrenActions));
exceptions[] = {"isNotDragging", "isNotSwimming"};
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showDisabled = 0;
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icon = QPATHTOF(UI\attach_ca.paa);
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};
class GVAR(Detach) {
displayName = CSTRING(Detach);
condition = QUOTE(_this call FUNC(canDetach));
statement = QUOTE(_this call FUNC(detach));
exceptions[] = {"isNotDragging", "isNotSwimming"};
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showDisabled = 0;
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icon = QPATHTOF(UI\detach_ca.paa);
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};
};
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};
};
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class All;
class ACE_IR_Strobe_Effect: All {
scope = 1;
displayName = "IR Strobe";
model = "\A3\Weapons_F\empty.p3d";
simulation = "nvmarker";
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class NVGMarker {
diffuse[]={0.015,0.015,0.015};
ambient[]={0.001,0.001,0.001};
brightness=0.45;
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name = "pozicni blik";
activeLight = 0;
blinking=1;
dayLight = 0;
onlyInNvg = 1;
useFlare = 0;
maxLifetime = "8 * 60 * 60";
blinkingPattern[] = {0.1, 1.1}; // 0.1 s on, 1.1 s off
blinkingStartsOn = 1;
blinkingPatternGuarantee = 1;
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};
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side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
accuracy = 1000;
cost = 0;
armor = 500;
threat[] = {0,0,0};
nameSound = "";
type = 0;
weapons[] = {};
magazines[] = {};
nvTarget = 1;
destrType = "DestructNo";
brightness = 10;
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};
class NVG_TargetBase: All {
class NVGMarker {
maxLifetime = "8 * 60 * 60";
};
};
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class NATO_Box_Base;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class EAST_Box_Base;
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class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class IND_Box_Base;
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class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class FIA_Box_Base_F;
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class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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};