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108 lines
3.1 KiB
Plaintext
108 lines
3.1 KiB
Plaintext
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#include "..\script_component.hpp"
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/*
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* Author: Katalam, Blue, Brett Mayson, johnb43
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* Handle adjusting a magazine's ammo
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*
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* Arguments:
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* 0: Vehicle or Unit <OBJECT>
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* 1: Item <STRING>
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* 2: Ammo to adjust by <NUMBER> (default: -1)
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*
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* Return Value:
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* How much the ammo was adjusted by <NUMBER>
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*
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* Example:
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* [player, "30Rnd_556x45_Stanag", 1] call ace_common_fnc_adjustMagazineAmmo;
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*
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* Public: No
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*/
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params ["_unit", "_magazine", ["_count", -1]];
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if (_count == 0) exitWith {0};
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private _containers = if (_unit isKindOf "CAManBase") then {
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[uniformContainer _unit, vestContainer _unit, backpackContainer _unit]
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} else {
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[_unit]
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};
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scopeName "main";
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private _originalCount = _count;
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private _container = objNull;
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private _magazinesContainer = [];
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private _newAmmoCount = 0;
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private _removeAmmo = _count < 0;
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private _maxMagazineAmmo = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
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{
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_container = _x;
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// Get all magazines of _magazine type
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_magazinesContainer = (magazinesAmmoCargo _container) select {_x select 0 == _magazine};
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// Get the ammo count, filter out magazines with 0 ammo
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_magazinesContainer = (_magazinesContainer apply {_x select 1}) select {_x != 0};
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// If there are none, skip to next container
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if (_magazinesContainer isEqualTo []) then {
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continue;
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};
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// Sort, smallest first when removing, largest first when adding
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_magazinesContainer sort _removeAmmo;
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if (_removeAmmo) then {
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{
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_count = _x + _count;
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_container addMagazineAmmoCargo [_magazine, -1, _x];
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if (_count >= 0) then {
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// Only add magazine back if it's not empty
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if (_count != 0) then {
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_container addMagazineAmmoCargo [_magazine, 1, _count];
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};
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_originalCount breakOut "main";
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};
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} forEach _magazinesContainer;
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} else {
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// This loop only fills up partially filled magazines
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{
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// Fill the magazine to either its max or until all ammo has been added
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_newAmmoCount = (_x + _count) min _maxMagazineAmmo;
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if (_newAmmoCount <= _maxMagazineAmmo) then {
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_container addMagazineAmmoCargo [_magazine, -1, _x];
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_container addMagazineAmmoCargo [_magazine, 1, _newAmmoCount];
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};
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// Remove the ammo that was added
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_count = _count - (_newAmmoCount - _x);
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if (_count <= 0) then {
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_originalCount breakOut "main";
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};
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} forEach (_magazinesContainer select {_x < _maxMagazineAmmo});
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};
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} forEach _containers;
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// If there is still remaining ammo to add, try add it after having iterated through all containers
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if (!_removeAmmo && _count > 0) then {
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{
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while {_count > 0 && {_x canAdd [_magazine, 1/* 2.18 , true*/]}} do {
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_x addMagazineAmmoCargo [_magazine, 1, _count];
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_count = _count - _maxMagazineAmmo;
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};
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} forEach _containers;
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if (_count <= 0) then {
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_originalCount breakOut "main";
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};
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};
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_originalCount - _count
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