ACE3/addons/compat_rhs_usf3/CfgWeapons.hpp

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class CfgWeapons {
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class Pistol_Base_F;
class Rifle_Base_F;
class rhs_weap_m14ebrri_base;
class GM6_base_F;
class rhs_weap_M107_Base_F: GM6_base_F {
ACE_barrelTwist = 381.0;
ACE_barrelLength = 736.6;
ACE_RailHeightAboveBore = 4.18639;
};
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class rhs_weap_XM2010_Base_F: Rifle_Base_F {
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ACE_barrelTwist = 254.0;
ACE_barrelLength = 609.6;
EGVAR(overheating,dispersion) = 0.75;
ACE_RailHeightAboveBore = 3.1028;
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};
class rhs_weap_m24sws: rhs_weap_XM2010_Base_F {
ACE_barrelTwist = 285.75;
ACE_barrelLength = 609.6;
ACE_RailHeightAboveBore = 2.41891;
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};
class rhs_weap_m40a5: rhs_weap_XM2010_Base_F {
ACE_barrelTwist = 304.8; // 1:12"
ACE_barrelLength = 635.0; // 25"
ACE_RailHeightAboveBore = 2.46368;
};
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class arifle_MX_Base_F;
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class rhs_weap_m4_Base: arifle_MX_Base_F {
ACE_RailHeightAboveBore = 2.56518;
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ACE_barrelTwist = 177.8;
ACE_barrelLength = 368.3;
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};
class rhs_weap_m4a1;
class rhs_weap_hk416d10: rhs_weap_m4a1 {
ACE_RailHeightAboveBore = 3.56139;
ACE_barrelTwist = 177.8;
ACE_barrelLength = 254;
};
class rhs_weap_hk416d145: rhs_weap_hk416d10 {
ACE_barrelTwist = 177.8;
ACE_barrelLength = 368.3;
};
class rhs_weap_m27iar: rhs_weap_m4a1 {
ACE_RailHeightAboveBore = 3.56139;
ACE_barrelTwist = 177.8;
ACE_barrelLength = 419.1;
};
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class rhs_weap_m4a1_blockII;
class rhs_weap_mk18: rhs_weap_m4a1_blockII {
ACE_RailHeightAboveBore = 2.6068;
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ACE_barrelTwist = 177.8;
ACE_barrelLength = 261.62;
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};
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class rhs_weap_m16a4: rhs_weap_m4_Base {
ACE_RailHeightAboveBore = 2.59324;
ACE_barrelTwist = 177.8;
ACE_barrelLength = 508.0;
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};
class rhs_weap_saw_base: Rifle_Base_F { // Base class for all Minimi
EGVAR(overheating,allowSwapBarrel) = 1;
EGVAR(overheating,closedBolt) = 0;
};
class rhs_weap_lmg_minimi_railed;
class rhs_weap_m249_pip_S: rhs_weap_lmg_minimi_railed {
ACE_RailHeightAboveBore = 4.11044;
ACE_barrelLength = 348;
ACE_barrelTwist = 177.8;
};
class rhs_weap_m249_pip_L: rhs_weap_lmg_minimi_railed {
ACE_RailHeightAboveBore = 4.34899;
ACE_barrelLength = 464.8;
ACE_barrelTwist = 177.8;
};
class rhs_weap_m249: rhs_weap_lmg_minimi_railed {
ACE_barrelLength = 464.8;
ACE_barrelTwist = 177.8;
};
class rhs_weap_m249_pip: rhs_weap_lmg_minimi_railed {
ACE_barrelLength = 464.8;
ACE_barrelTwist = 177.8;
};
class rhs_weap_M249_base;
class rhs_weap_m240_base: rhs_weap_M249_base {
ACE_RailHeightAboveBore = 4.3987;
ACE_barrelTwist = 304.8;
ACE_barrelLength = 629.92;
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};
class rhs_weap_m14_base;
class rhs_weap_m14: rhs_weap_m14_base {
ACE_barrelTwist = 304.8;
ACE_barrelLength = 558.8;
EGVAR(overheating,dispersion) = 0.75;
};
class rhs_weap_m14ebrri: rhs_weap_m14ebrri_base {
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ACE_barrelTwist = 304.8;
ACE_barrelLength = 558.8;
EGVAR(overheating,dispersion) = 0.75;
ACE_RailHeightAboveBore = 3.08341;
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};
class rhs_weap_m14_socom_base: rhs_weap_m14_base {
ACE_barrelTwist = 304.8;
ACE_barrelLength = 413; //16.25 in (413 mm)
EGVAR(overheating,dispersion) = 0.75;
};
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class rhs_weap_sr25: rhs_weap_m14ebrri {
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ACE_barrelTwist = 285.75;
ACE_barrelLength = 609.6;
ACE_RailHeightAboveBore = 3.13162;
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};
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class rhs_weap_sr25_ec: rhs_weap_sr25 {
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ACE_barrelLength = 508.0;
ACE_RailHeightAboveBore = 3.13689;
};
class rhs_weap_sr25_d;
class rhs_weap_sr25_ec_d: rhs_weap_sr25_d {
ACE_barrelLength = 508.0;
ACE_RailHeightAboveBore = 3.13689;
};
class rhs_weap_sr25_wd;
class rhs_weap_sr25_ec_wd: rhs_weap_sr25_wd {
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ACE_barrelLength = 508.0;
ACE_RailHeightAboveBore = 3.13689;
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};
class rhs_weap_SCAR_H_Base;
class rhs_weap_SCAR_H_CQC_Base: rhs_weap_SCAR_H_Base {
ACE_barrelTwist = 304.8; // 1:12"
ACE_barrelLength = 330.0;
};
class rhs_weap_SCAR_H_LB_Base: rhs_weap_SCAR_H_Base {
ACE_barrelTwist = 304.8; // 1:12"
ACE_barrelLength = 508.0;
};
class rhs_weap_SCAR_H_STD_Base: rhs_weap_SCAR_H_Base {
ACE_barrelTwist = 304.8; // 1:12"
ACE_barrelLength = 406.0;
};
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class rhs_weap_M590_5RD: Rifle_Base_F {
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ACE_barrelTwist = 0.0;
ACE_twistDirection = 0;
ACE_barrelLength = 469.9;
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};
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class rhs_weap_M590_8RD: rhs_weap_M590_5RD {
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ACE_barrelTwist = 0.0;
ACE_twistDirection = 0;
ACE_barrelLength = 508.0;
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};
class rhs_weap_m32_Base_F: Rifle_Base_F {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
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};
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class SMG_02_base_F;
class rhsusf_weap_MP7A1_base_f: SMG_02_base_F {
ACE_barrelLength = 180;
ACE_barrelTwist = 160;
ACE_IronSightBaseAngle = -0.286479; // 5 mRad POA = POI at the default discreteDistance 100 m, SMG_02_base_F default value 0.434847
ACE_RailBaseAngle = 0; // SMG_02_base_F default value 0.0217724
ACE_RailHeightAboveBore = 5;
};
// RHS pistols
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class hgun_ACPC2_F;
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class rhsusf_weap_m1911a1: hgun_ACPC2_F {
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ACE_barrelTwist = 406.4;
ACE_barrelLength = 127.0;
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};
class hgun_P07_F;
class rhsusf_weap_glock17g4: hgun_P07_F {
ACE_barrelTwist = 248.92;
ACE_barrelLength = 114.046;
};
class rhsusf_weap_m9: rhsusf_weap_glock17g4 {
ACE_barrelTwist = 248.92;
ACE_barrelLength = 124.46;
};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
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class rhs_weap_M320_Base_F: Pistol_Base_F {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
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};
// RHS launchers
class launch_O_Titan_F;
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class rhs_weap_fim92: launch_O_Titan_F {
EGVAR(overpressure,range) = 6;
EGVAR(overpressure,angle) = 40;
EGVAR(overpressure,damage) = 0.6;
EGVAR(overpressure,offset) = 1.45;
};
class Launcher_Base_F;
class rhs_weap_smaw: Launcher_Base_F {
EGVAR(reloadlaunchers,enabled) = 1;
EGVAR(overpressure,angle) = 45;
EGVAR(overpressure,offset) = 1.3;
};
class rhs_weap_maaws: Launcher_Base_F {
EGVAR(reloadlaunchers,enabled) = 1;
EGVAR(overpressure,range) = 15;
EGVAR(overpressure,angle) = 70;
EGVAR(overpressure,damage) = 0.75;
EGVAR(overpressure,offset) = 0.95;
};
class rhs_weap_M136: Launcher_Base_F {
EGVAR(overpressure,range) = 10;
EGVAR(overpressure,angle) = 50;
EGVAR(overpressure,offset) = 0.9;
};
class rhsusf_hgu56p;
class rhsusf_hgu56p_visor: rhsusf_hgu56p {
ACE_Protection = 1;
};
class rhsusf_hgu56p_black;
class rhsusf_hgu56p_visor_black: rhsusf_hgu56p_black {
ACE_Protection = 1;
};
class rhsusf_hgu56p_green;
class rhsusf_hgu56p_visor_green: rhsusf_hgu56p_green {
ACE_Protection = 1;
};
class rhsusf_hgu56p_visor_mask: rhsusf_hgu56p {
ACE_Protection = 1;
};
class rhsusf_hgu56p_visor_mask_black: rhsusf_hgu56p_black {
ACE_Protection = 1;
};
class rhsusf_hgu56p_visor_mask_Empire_black: rhsusf_hgu56p_black {
ACE_Protection = 1;
};
class rhsusf_hgu56p_visor_mask_green: rhsusf_hgu56p_green {
ACE_Protection = 1;
};
class rhsusf_hgu56p_mask_smiley;
class rhsusf_hgu56p_visor_mask_smiley: rhsusf_hgu56p_mask_smiley {
ACE_Protection = 1;
};
class rhsusf_hgu56p_pink;
class rhsusf_hgu56p_visor_mask_pink: rhsusf_hgu56p_pink {
ACE_Protection = 1;
};
class rhsusf_hgu56p_visor_pink: rhsusf_hgu56p_pink {
ACE_Protection = 1;
};
class rhsusf_hgu56p_saf;
class rhsusf_hgu56p_visor_saf: rhsusf_hgu56p_saf {
ACE_Protection = 1;
};
class rhsusf_hgu56p_usa;
class rhsusf_hgu56p_visor_usa: rhsusf_hgu56p_usa {
ACE_Protection = 1;
};
class rhsusf_hgu56p_white;
class rhsusf_hgu56p_visor_white: rhsusf_hgu56p_white {
ACE_Protection = 1;
};
class rhsusf_hgu56p_visor_mask_black_skull;
class rhsusf_hgu56p_mask_black_skull: rhsusf_hgu56p_visor_mask_black_skull {
ACE_Protection = 0;
};
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class H_HelmetB;
class RHS_jetpilot_usaf: H_HelmetB {
ACE_Protection = 1;
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};
};