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ACE3
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missile_aim9
ACE3
/
addons
/
laser
/
ACE_Settings.hpp
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Laser guidance for all designators (#3308) * Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
2016-10-08 10:55:30 +00:00
class
ACE_Settings
{
class
GVAR
(
dispersionCount
)
{
General - Move to CBA Settings (#8461) * first pass * second pass * third pass * final pass * missing commas * newlines * switch to cba eventhandler * newlines, formatting * laser - movedToSQF * add logging to ace_common_fnc_cbaSettings_loadFromConfig * Update initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 20:48:30 +00:00
movedToSQF
=
1
;
Laser guidance for all designators (#3308) * Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
2016-10-08 10:55:30 +00:00
}
;
}
;
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