ACE3/addons/missileguidance/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
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// Formally a ace_setting, users can still disable by `setting ace_missileguidance_enabled = x;`
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// [0 - Off , 1 - PlayerOnly, 2 - PlayerAndAi]
// As weapons take config changes, there is little point in being able to disable guidance
if (isNil QGVAR(enabled)) then { GVAR(enabled) = 2; };
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GVAR(debug_enableMissileCamera) = false;
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GVAR(debug_drawGuidanceInfo) = false;
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#ifdef DRAW_GUIDANCE_INFO
GVAR(debug_drawGuidanceInfo) = true;
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#endif
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#ifdef ENABLE_PROJECTILE_CAMERA
GVAR(debug_enableMissileCamera) = true;
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#endif
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ADDON = true;