ACE3/addons/advanced_fatigue/CfgSounds.hpp

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class CfgSounds {
class GVAR(breathLow0) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_1", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow1) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_2", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow2) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_3", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow3) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_4", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow4) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_5", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow5) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_6", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathMid0) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_1", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid1) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_2", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid2) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_3", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid3) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_4", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid4) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_5", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid5) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_6", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMax0) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_1", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax1) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_2", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax2) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_3", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax3) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_4", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax4) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_5", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax5) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_6", 1, 1, 17};
titles[] = {};
};
};