ACE3/addons/artillerytables/XEH_postInit.sqf

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#include "script_component.hpp"
["CBA_settingsInitialized", {
TRACE_2("CBA_settingsInitialized",GVAR(advancedCorrections),GVAR(disableArtilleryComputer));
if (hasInterface) then {
// Add hud overlay for actuall azimuth and elevation:
GVAR(pfID) = -1;
["turret", LINKFUNC(turretChanged), true] call CBA_fnc_addPlayerEventHandler;
// Add ability to dynamically open rangetables:
["ace_interactMenuOpened", LINKFUNC(interactMenuOpened)] call CBA_fnc_addEventHandler;
};
if (GVAR(advancedCorrections)) then {
["LandVehicle", "init", {
params ["_vehicle"];
private _vehicleCfg = configOf _vehicle;
// config "ace_artillerytables_applyCorrections" [0 disabled, 1 enabled] falls back to artilleryScanner
private _applyCorrections = if (isNumber (_vehicleCfg >> QGVAR(applyCorrections))) then {
getNumber (_vehicleCfg >> QGVAR(applyCorrections))
} else {
getNumber (_vehicleCfg >> "artilleryScanner")
};
if (_applyCorrections == 1) then {
TRACE_2("adding firedEH",_vehicle,configName _vehicleCfg);
_vehicle addEventHandler ["Fired", {call FUNC(firedEH)}];
};
}, true, [], true] call CBA_fnc_addClassEventHandler;
};
}] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL
#include "dev\showShotInfo.sqf"
#include "dev\checkConfigs.sqf"
#endif