ACE3/addons/vector/CfgWeapons.hpp

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class CfgWeapons {
class Binocular;
class ACE_Vector: Binocular {
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author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorName);
descriptionShort = CSTRING(VectorDescription);
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model = QPATHTOF(ace_vector.p3d);
picture = QPATHTOF(UI\ace_vector_x_ca.paa);
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visionMode[] = {"Normal","NVG"};
opticsZoomMax = 0.25/7;
opticsZoomMin = 0.25/7;
modelOptics = "\A3\Weapons_F\empty.p3d";
class CBA_ScriptedOptic {
reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa);
reticleTextureSize = 1.026;
bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa);
bodyTextureSize = 1.25;
reticleSafezoneSize = 1;
hidePeripheralVision = 1;
opticsPPEffects[] = {QGVAR(OpticsRadBlur1)};
};
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weaponInfoType = "ACE_RscOptics_vector";
};
class ACE_VectorDay: ACE_Vector {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorDayName);
visionMode[] = {"Normal"};
};
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};