ACE3/addons/weather/XEH_postInit.sqf

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#include "script_component.hpp"
// Randomization
GVAR(temperatureShift) = 3 - random 6;
GVAR(badWeatherShift) = (random 1) ^ 2 * 10;
GVAR(humidityShift) = (5 - random 10) / 100;
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GVAR(wind_period_start_time) = time;
GVAR(rain_period_start_time) = time;
"ACE_WIND_PARAMS" addPublicVariableEventHandler { GVAR(wind_period_start_time) = time; };
"ACE_RAIN_PARAMS" addPublicVariableEventHandler { GVAR(rain_period_start_time) = time; };
"ACE_MISC_PARAMS" addPublicVariableEventHandler {
if (!isServer) then {
if (GVAR(syncMisc)) then {
30 setLightnings (ACE_MISC_PARAMS select 0);
30 setRainbow (ACE_MISC_PARAMS select 1);
30 setFog (ACE_MISC_PARAMS select 2);
};
GVAR(temperatureShift) = (ACE_MISC_PARAMS select 3);
GVAR(badWeatherShift) = (ACE_MISC_PARAMS select 4);
GVAR(humidityShift) = (ACE_MISC_PARAMS select 5);
call FUNC(updateTemperature);
call FUNC(updateHumidity);
};
};
["ACE3 Common", QGVAR(WindInfoKey), localize "STR_ACE_Weather_WindInfoKey",
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{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
[] call FUNC(displayWindInfo);
},
{false},
[37, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // (SHIFT + K)
simulWeatherSync;
[FUNC(updateTemperature), 20, []] call CBA_fnc_addPerFrameHandler;
[FUNC(updateHumidity), 20, []] call CBA_fnc_addPerFrameHandler;
[FUNC(updateWind), 1, []] call CBA_fnc_addPerFrameHandler;
[FUNC(updateRain), 2, []] call CBA_fnc_addPerFrameHandler;