ACE3/addons/medical_engine/CfgVehicles.hpp

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class CfgVehicles {
class Man;
class CAManBase: Man {
// General
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
// BluFor
class B_Soldier_base_F;
class B_Soldier_04_f: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
class B_Soldier_05_f: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
// Indep
class I_Soldier_base_F;
class I_Soldier_03_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
class I_Soldier_04_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
// OpFor
class SoldierEB;
class O_Soldier_base_F: SoldierEB {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
class O_Soldier_02_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
class O_officer_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,2);
};
};
class O_Soldier_diver_base_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
// Virtual Reality
class B_Soldier_VR_F: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
class B_Protagonist_VR_F: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
class O_Soldier_VR_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
class I_Soldier_VR_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
class I_Protagonist_VR_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
class O_Protagonist_VR_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
class C_man_1;
class C_Protagonist_VR_F: C_man_1 {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
// Civilians
class C_Soldier_VR_F: C_man_1 {
class HitPoints {
ADD_ACE_HITPOINTS(1,1);
};
};
// APEX
class O_V_Soldier_Viper_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(3,3);
};
};
class O_V_Soldier_base_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(3,3);
};
};
// Enoch
class I_E_Man_Base_F;
class I_E_Uniform_01_coveralls_F: I_E_Man_Base_F {
class HitPoints {
ADD_ACE_HITPOINTS(2,2);
};
};
};