2015-01-13 23:52:37 +00:00
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class Mode_SemiAuto;
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class Mode_Burst;
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class Mode_FullAuto;
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class CfgWeapons {
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2015-04-03 23:46:37 +00:00
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class RocketPods;
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2015-04-04 00:28:33 +00:00
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class ACE_AIR_SAFETY : RocketPods
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{
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CanLock = 0;
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displayName = "SAFE";
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displayNameMagazine = "SAFE";
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shortNameMagazine = "SAFE";
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nameSound = "cannon";
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cursor = "EmptyCursor";
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cursorAim = "EmptyCursor";
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magazines[] = {"FakeMagazine"};
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burst = 0;
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reloadTime = 0.01;
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magazineReloadTime = 0.1;
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};
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2015-04-03 23:46:37 +00:00
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2015-01-13 23:52:37 +00:00
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// Manual Switching Of Flare Mode
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class SmokeLauncher;
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class CMFlareLauncher: SmokeLauncher {
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2015-02-14 11:47:33 +00:00
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modes[] = {"Single","Burst","AIBurst"};
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2015-01-13 23:52:37 +00:00
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class Single: Mode_SemiAuto {
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reloadTime = 0.1;
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};
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class Burst: Mode_Burst {
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2015-05-27 17:04:25 +00:00
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displayName = CSTRING(CMFlareLauncher_Burst_Name);
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2015-01-13 23:52:37 +00:00
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};
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};
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2015-02-14 11:47:33 +00:00
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// bigger mag for comanche
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2015-01-13 23:52:37 +00:00
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class CannonCore;
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class gatling_20mm: CannonCore {
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2015-02-14 11:47:33 +00:00
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magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"};
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2015-01-13 23:52:37 +00:00
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2015-02-14 11:47:33 +00:00
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// buff gatling rof
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2015-01-13 23:52:37 +00:00
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class manual: CannonCore {
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2015-02-14 11:47:33 +00:00
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reloadTime = 0.023; //0.04;
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dispersion = 0.006; //0.0022;
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2015-01-13 23:52:37 +00:00
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};
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class close: manual {};
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class short: close {};
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class medium: close {};
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class far: close {};
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};
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class ACE_gatling_20mm_Comanche: gatling_20mm {
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2015-05-27 17:04:25 +00:00
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displayName = CSTRING(gatling_20mm_Name);
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2015-02-14 11:47:33 +00:00
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class manual: manual {
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2015-01-13 23:52:37 +00:00
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reloadTime = 0.04;
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2015-04-06 16:14:56 +00:00
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dispersion = 0.006;
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2015-05-27 17:04:25 +00:00
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displayName = CSTRING(gatling_20mm_Name);
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2015-01-13 23:52:37 +00:00
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};
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2015-02-14 11:47:33 +00:00
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class close: close {
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2015-01-13 23:52:37 +00:00
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reloadTime = 0.04;
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2015-04-06 16:14:56 +00:00
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dispersion = 0.006;
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2015-01-13 23:52:37 +00:00
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};
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2015-02-14 11:47:33 +00:00
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class short: short {
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2015-01-13 23:52:37 +00:00
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reloadTime = 0.04;
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2015-04-06 16:14:56 +00:00
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dispersion = 0.006;
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2015-01-13 23:52:37 +00:00
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};
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class medium: medium {
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reloadTime = 0.04;
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2015-04-06 16:14:56 +00:00
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dispersion = 0.006;
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2015-01-13 23:52:37 +00:00
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};
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2015-02-14 11:47:33 +00:00
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class far: far {
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2015-01-13 23:52:37 +00:00
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reloadTime = 0.04;
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2015-04-06 16:14:56 +00:00
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dispersion = 0.006;
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2015-01-13 23:52:37 +00:00
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};
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};
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2015-02-14 11:47:33 +00:00
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// buff gatling rof
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class MGunCore;
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class MGun: MGunCore {};
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class LMG_RCWS: MGun {};
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2015-01-13 23:52:37 +00:00
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class LMG_Minigun: LMG_RCWS {
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class manual: MGun {
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2015-02-14 11:47:33 +00:00
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reloadTime = 0.075; //0.015;
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dispersion = 0.00093; //0.006;
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2015-01-13 23:52:37 +00:00
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};
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class close: manual {};
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class short: close {};
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class medium: close {};
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class far: close {};
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};
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2015-02-14 11:47:33 +00:00
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2015-01-13 23:52:37 +00:00
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class LMG_Minigun_heli: LMG_Minigun {
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showAimCursorInternal = 0;
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class manual: manual {
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2015-02-14 11:47:33 +00:00
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reloadTime = 0.015; //0.033; Note: This is a way to fast ROF (requires over 60 FPS) @todo
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dispersion = 0.006; //0.0087;
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2015-01-13 23:52:37 +00:00
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};
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class close: manual {};
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class short: close {};
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class medium: close {};
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class far: close {};
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};
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2015-02-14 11:47:33 +00:00
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2015-01-13 23:52:37 +00:00
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class M134_minigun: MGunCore {
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class LowROF: Mode_FullAuto {
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2015-02-14 11:47:33 +00:00
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reloadTime = 0.015; //0.03; same as above @todo
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dispersion = 0.006; //0.0023;
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2015-01-13 23:52:37 +00:00
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};
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class HighROF: LowROF {
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2015-02-14 11:47:33 +00:00
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reloadTime = 0.015; //0.03;
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dispersion = 0.006; //0.0023;
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2015-01-13 23:52:37 +00:00
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};
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class close: HighROF {};
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class short: close {};
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class medium: LowROF {};
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class far: medium {};
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};
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class Gatling_30mm_Plane_CAS_01_F: CannonCore {
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autoFire = 1;
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burst = 1;
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class LowROF: Mode_FullAuto {
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autoFire = 0;
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2015-02-14 11:47:33 +00:00
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burst = 22; //65;
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reloadTime = 0.0462; //0.0154; //0.034;
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2015-01-13 23:52:37 +00:00
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multiplier = 3;
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};
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class close: LowROF {};
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class near: close {};
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class short: close {};
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class medium: close {};
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class far: close {};
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};
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};
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