ACE3/addons/medical_engine/functions/fnc_getItemArmor.sqf

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#include "script_component.hpp"
/*
* Author: Pterolatypus
* Returns the armor value the given item provides to a particular hitpoint, either from a cache or by reading the item config.
*
* Arguments:
* 0: Item Class <STRING>
* 1: Hitpoint <STRING>
*
* Return Value:
* Item armor for the given hitpoint <NUMBER>
*
* Example:
* ["V_PlateCarrier_rgr", "HitChest"] call ace_medical_engine_fnc_getItemArmor
*
* Public: No
*/
params ["_item", "_hitpoint"];
private _key = format ["%1$%2", _item, _hitpoint];
private _armor = GVAR(armorCache) get _key;
if (isNil "_armor") then {
TRACE_2("Cache miss",_item,_hitpoint);
if ("" in [_item, _hitpoint]) exitWith {
_armor = 0;
GVAR(armorCache) set [_key, _armor];
};
private _itemInfo = configFile >> "CfgWeapons" >> _item >> "ItemInfo";
if (getNumber (_itemInfo >> "type") == TYPE_UNIFORM) then {
private _unitCfg = configFile >> "CfgVehicles" >> getText (_itemInfo >> "uniformClass");
if (_hitpoint == "#structural") then {
// TODO: I'm not sure if this should be multiplied by the base armor value or not
_armor = getNumber (_unitCfg >> "armorStructural");
} else {
private _entry = _unitCfg >> "HitPoints" >> _hitpoint;
_armor = getNumber (_unitCfg >> "armor") * (1 max getNumber (_entry >> "armor"));
};
} else {
private _condition = format ["getText (_x >> 'hitpointName') == '%1'", _hitpoint];
private _entry = configProperties [_itemInfo >> "HitpointsProtectionInfo", _condition] param [0, configNull];
_armor = getNumber (_entry >> "armor");
};
GVAR(armorCache) set [_key, _armor];
};
_armor // return