ACE3/addons/cookoff/CfgVehicles.hpp

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class CfgVehicles {
class Sound;
class GVAR(Sound_low): Sound {
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author = ECSTRING(common,ACETeam);
_generalMacro = QGVAR(Sound);
scope = 1;
sound = QGVAR(CookOff_low);
};
class GVAR(Sound_mid): GVAR(Sound_low) {
sound = QGVAR(CookOff_mid);
};
class GVAR(Sound_high): GVAR(Sound_low) {
sound = QGVAR(CookOff_high);
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};
class Tank;
class Tank_F: Tank {
GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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};
class Car_F;
class Wheeled_APC_F: Car_F {
GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
// Big explosions for wheeled APCs (same as for tanks)
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explosionEffect = "FuelExplosionBig";
};
};