ACE3/addons/javelin/CfgWeapons.hpp

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2024-05-27 23:41:53 +00:00
class Mode_SemiAuto;
class CfgWeapons {
class MissileLauncher;
class missiles_titan: MissileLauncher {
class Player: MissileLauncher {
EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
};
class TopDown: Player {
EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
};
};
class missiles_titan_static: missiles_titan {};
class GVAR(Titan_Static): missiles_titan_static {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = QPATHTOF(data\reticle_titan.p3d);
canLock = 0;
magazines[] = {"1Rnd_GAT_missiles"};
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class Launcher_Base_F;
class launch_Titan_base: Launcher_Base_F {
class Single: Mode_SemiAuto {
EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
};
class TopDown: Single {
EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
};
};
class launch_Titan_short_base: launch_Titan_base {};
class launch_B_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = QPATHTOF(data\reticle_titan.p3d);
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class launch_B_Titan_short_tna_F: launch_B_Titan_short_F {
GVAR(enabled) = 1;
};
class launch_I_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = QPATHTOF(data\reticle_titan.p3d);
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class launch_O_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = QPATHTOF(data\reticle_titan.p3d);
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class launch_O_Titan_short_ghex_F: launch_O_Titan_short_F {
GVAR(enabled) = 1;
};
class launch_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = QPATHTOF(data\reticle_titan.p3d);
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
};