ACE3/addons/medical_statemachine/XEH_postInit.sqf

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#include "script_component.hpp"
["ace_killed", { // global event
params ["_unit"];
// Prevent second ragdoll of uncon units when they're killed
if (
IS_UNCONSCIOUS(_unit) && !isAwake _unit // uncon and not ragdolling
&& {isPlayer _unit || {_unit getVariable [QGVAR(AIUnconsciousness), GVAR(AIUnconsciousness)]}}
) then {
_unit enableSimulation false;
[{_this enableSimulation true}, _unit, 2] call CBA_fnc_waitAndExecute;
};
}] call CBA_fnc_addEventHandler;