2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Gets the optic classnames of all currently equipped weapons.
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*
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* Arguments:
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2015-02-10 04:22:10 +00:00
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* 0: Unit <OBJECT>
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2015-01-11 16:42:31 +00:00
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*
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* Return Value:
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2015-02-10 04:22:10 +00:00
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* 0: Optic of primary <STRING>
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* 1: Optic of secondary <STRING>
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* 2: Optic of handgun <STRING>
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*
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2015-08-07 14:43:06 +00:00
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* Example:
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* [player] call ace_scopes_fnc_getOptics
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*
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2015-02-10 04:22:10 +00:00
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-16 12:15:14 +00:00
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#include "script_component.hpp"
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2015-08-07 14:43:06 +00:00
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private "_optics";
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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2015-08-07 14:43:06 +00:00
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_optics = ["", "", ""];
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2015-01-11 16:42:31 +00:00
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2015-08-07 14:43:06 +00:00
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if (!(_unit isKindOf "CAManBase")) exitWith {_optics};
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2015-01-11 16:42:31 +00:00
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{
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2015-01-16 12:15:14 +00:00
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if (count _x >= 2) then {
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2015-08-07 14:43:06 +00:00
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_optics set [_forEachIndex, _x select 2];
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2015-01-16 12:15:14 +00:00
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};
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2015-08-07 14:43:06 +00:00
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} count [primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit];
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2015-01-11 16:42:31 +00:00
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2015-08-07 14:43:06 +00:00
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_optics
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