2016-10-10 14:44:03 +00:00
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/*
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* Author: commy2
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2016-10-11 17:36:04 +00:00
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* Adds or removes pain to/from unit.
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2016-10-10 14:44:03 +00:00
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*
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* Arguments:
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2016-10-10 14:53:25 +00:00
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* 0: Unit <OBJECT>
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2016-10-11 17:36:04 +00:00
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* 1: Pain to add. Negative to remove <NUMBER>
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2016-10-10 14:44:03 +00:00
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*
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* Return Value:
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2016-10-10 14:53:25 +00:00
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* Nothing
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2016-10-10 14:44:03 +00:00
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*
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* Example:
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2016-10-10 14:53:25 +00:00
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* [player, 0.5] call ace_medical_fnc_addPain
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2016-10-10 14:44:03 +00:00
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*
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2016-10-10 14:53:25 +00:00
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* Public: No
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2016-10-10 14:44:03 +00:00
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*/
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#include "script_component.hpp"
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params ["_unit", "_painToAdd"];
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private _pain = _unit getVariable [QEGVAR(medical,pain), 0];
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2016-10-11 17:36:04 +00:00
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if (_pain > 0) then {
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_pain = _pain + (_painToAdd min 1) * (1 - _pain);
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} else {
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_pain = (_pain + _painToAdd) max 0;
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};
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2016-10-10 14:44:03 +00:00
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_unit setVariable [QEGVAR(medical,pain), _pain];
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