ACE3/extras/notepad++_SyntaxHighlighting_With_SQFandCBA.xml

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<NotepadPlus>
<UserLang name="SQF" ext="sqf sqm" udlVersion="2.1">
<Settings>
<Global caseIgnored="yes" allowFoldOfComments="yes" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
<Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="yes" Keywords7="no" Keywords8="no" />
</Settings>
<KeywordLists>
<Keywords name="Comments">00// 01 02 03/* 04*/</Keywords>
<Keywords name="Numbers, prefix1"></Keywords>
<Keywords name="Numbers, prefix2"></Keywords>
<Keywords name="Numbers, extras1"></Keywords>
<Keywords name="Numbers, extras2"></Keywords>
<Keywords name="Numbers, suffix1"></Keywords>
<Keywords name="Numbers, suffix2"></Keywords>
<Keywords name="Numbers, range"></Keywords>
<Keywords name="Operators1">! % &amp; ( ) * / , : ; ? [ ] ^ + - &lt; = &gt;</Keywords>
<Keywords name="Operators2">greater greater= less less= or plus</Keywords>
<Keywords name="Folders in code1, open">{</Keywords>
<Keywords name="Folders in code1, middle"></Keywords>
<Keywords name="Folders in code1, close">}</Keywords>
<Keywords name="Folders in code2, open">#ifdef</Keywords>
<Keywords name="Folders in code2, middle">#else</Keywords>
<Keywords name="Folders in code2, close">#endif</Keywords>
<Keywords name="Folders in comment, open"></Keywords>
<Keywords name="Folders in comment, middle"></Keywords>
<Keywords name="Folders in comment, close"></Keywords>
<Keywords name="Keywords1">if then else goto switch case while do for foreach from to in step</Keywords>
<Keywords name="Keywords2">abs accTime acos action actionKeys actionKeysImages actionKeysNames actionKeysNamesArray actionName activateAddons activatedAddons activateKey addAction addBackpack addBackpackCargo addBackpackCargoGlobal addBackpackGlobal addCamShake addCuratorAddons addCuratorCameraArea addCuratorEditableObjects addCuratorEditingArea addCuratorPoints addEditorObject addEventHandler addGoggles addGroupIcon addHandgunItem addHeadgear addItem addItemCargo addItemCargoGlobal addItemPool addItemToBackpack addItemToUniform addItemToVest addLiveStats addMagazine addMagazine array addMagazineAmmoCargo addMagazineCargo addMagazineCargoGlobal addMagazineGlobal addMagazinePool addMagazines addMagazineTurret addMenu addMenuItem addMissionEventHandler addMPEventHandler addMusicEventHandler addPrimaryWeaponItem addPublicVariableEventHandler addRating addResources addScore addScoreSide addSecondaryWeaponItem addSwitchableUnit addTeamMember addToRemainsCollector addUniform addVehicle addVest addWaypoint addWeapon addWeaponCargo addWeaponCargoGlobal addWeaponGlobal addWeaponPool addWeaponTurret agent agents aimedAtTarget aimPos airDensityRTD airportSide AISFinishHeal alive allControls allCurators allDead allDeadMen allDisplays allGroups allMapMarkers allMines allMissionObjects allow3DMode allowCrewInImmobile allowCuratorLogicIgnoreAreas allowDamage allowDammage allowFileOperations allowFleeing allowGetIn allSites allTurrets allUnits allUnitsUAV allVariables ammo and animate animateDoor animationPhase animationState armoryPoints asin ASLToATL assert assignAsCargo assignAsCargoIndex assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignCurator assignedCargo assignedCommander assignedDriver assignedGunner assignedItems assignedTarget assignedTeam assignedVehicle assignedVehicleRole assignItem assignTeam assignToAirport atan atan2 atg ATLToASL attachedObject attachedObjects attachedTo attachObject attachTo attackEnabled backpack backpackCargo backpackContainer backpackItems backpackMagazines backpackSpaceFor behaviour benchmark binocular blufor boundingBox boundingBoxReal boundingCenter breakOut breakTo briefingName buildingExit buildingPos buttonAction buttonSetAction cadetMode call callExtension camCommand camCommit camCommitPrepared camCommitted camConstuctionSetParams camCreate camDestroy cameraEffect cameraEffectEnableHUD cameraInterest cameraOn cameraView campaignConfigFile camPreload camPreloaded camPrepareBank camPrepareDir camPrepareDive camPrepareFocus camPrepareFov camPrepareFovRange camPreparePos camPrepareRelPos camPrepareTarget camSetBank camSetDir camSetDive camSetFocus camSetFov camSetFovRange camSetPos camSetRelPos camSetTarget camTarget camUseNVG canAdd canAddItemToBackpack canAddItemToUniform canAddItemToVest cancelSimpleTaskDestination canFire canMove canSlingLoad canStand canUnloadInCombat captive captiveNum case catch cbChecked cbSetChecked ceil cheatsEnabled checkAIFeature civilian className clearAllItemsFromBackpack clearBackpackCargo clearBackpackCargoGlobal clearGroupIcons clearItemCargo clearItemCargoGlobal clearItemPool clearMagazineCargo clearMagazineCargoGlobal clearMagazinePool clearOverlay clearRadio clearWeaponCargo clearWeaponCargoGlobal clearWeaponPool closeDialog closeDisplay closeOverlay collapseObjectTree combatMode commandArtilleryFire commandChat commander commandFire commandFollow commandFSM commandGetOut commandingMenu commandMove commandRadio commandStop commandTarget commandWatch comment commitOverlay compile compileFinal completedFSM composeText configClasses configFile configName configProperties connectTerminalToUAV controlNull copyFromClipboard copyToClipboard copyWaypoints cos count countEnemy countFriendly countSide countType countUnknown createAgent createCenter createDialog createDiaryLink createDiaryRecord createDiarySubject createDisplay createGearDialog createGroup createGuardedPoint createLocation createMarker createMarkerLocal createMenu createMine createMissionDisplay createSimpleTask createSite createSoundSource createTask createTeam createTrig
<Keywords name="Keywords3">BIS_fnc_3Dcredits BIS_fnc_AAN BIS_fnc_absSpeed BIS_fnc_activateAddons BIS_fnc_addClassOO BIS_fnc_addCommMenuItem BIS_fnc_addCuratorAreaFromTrigger BIS_fnc_addCuratorChallenge BIS_fnc_addCuratorIcon BIS_fnc_addEvidence BIS_fnc_addRespawnInventory BIS_fnc_addRespawnPosition BIS_fnc_addScore BIS_fnc_addScriptedEventHandler BIS_fnc_addStackedEventHandler BIS_fnc_addSupportLink BIS_fnc_addToPairs BIS_fnc_addVirtualBackpackCargo BIS_fnc_addVirtualItemCargo BIS_fnc_addVirtualMagazineCargo BIS_fnc_addVirtualWeaponCargo BIS_fnc_addWeapon BIS_fnc_advHint BIS_fnc_advHintArg BIS_fnc_advHintCall BIS_fnc_advHintCredits BIS_fnc_alignTabs BIS_fnc_allSynchronizedObjects BIS_fnc_ambientAnim BIS_fnc_ambientAnimCombat BIS_fnc_ambientAnimGetParams BIS_fnc_ambientBlacklist BIS_fnc_ambientBlacklistAdd BIS_fnc_ambientBoats BIS_fnc_ambientFlyby BIS_fnc_ambientHelicopters BIS_fnc_ambientPlanes BIS_fnc_ambientPostprocess BIS_fnc_animalBehaviour BIS_fnc_animalSiteSpawn BIS_fnc_animateTaskWaypoint BIS_fnc_animType BIS_fnc_animViewer BIS_fnc_areEqual BIS_fnc_areFriendly BIS_fnc_arithmeticMean BIS_fnc_arrayCompare BIS_fnc_arrayFindDeep BIS_fnc_arrayInsert BIS_fnc_arrayPop BIS_fnc_arrayPush BIS_fnc_arrayPushStack BIS_fnc_arrayShift BIS_fnc_arrayShuffle BIS_fnc_arrayUnShift BIS_fnc_arsenal BIS_fnc_assignPlayerRole BIS_fnc_baseWeapon BIS_fnc_basicBackpack BIS_fnc_basicTask BIS_fnc_blackIn BIS_fnc_blackOut BIS_fnc_bleedTickets BIS_fnc_bloodEffect BIS_fnc_boundingBoxCorner BIS_fnc_boundingBoxDimensions BIS_fnc_boundingBoxMarker BIS_fnc_boundingCircle BIS_fnc_briefingAnimate BIS_fnc_briefingInit BIS_fnc_buildingPositions BIS_fnc_call BIS_fnc_callScriptedEventHandler BIS_fnc_camera BIS_fnc_cameraOld BIS_fnc_camFollow BIS_fnc_changeSupportRadioChannel BIS_fnc_cinemaBorder BIS_fnc_classMagazine BIS_fnc_classWeapon BIS_fnc_codePerformance BIS_fnc_colorConfigToRGBA BIS_fnc_colorRGBAtoHTML BIS_fnc_colorRGBAtoTexture BIS_fnc_colorRGBtoHTML BIS_fnc_commsMenuCreate BIS_fnc_commsMenuToggleAvailability BIS_fnc_commsMenuToggleVisibility BIS_fnc_completedCuratorChallengesCount BIS_fnc_conditionalSelect BIS_fnc_configPath BIS_fnc_configviewer BIS_fnc_consolidateArray BIS_fnc_convertUnits BIS_fnc_countdown BIS_fnc_counter BIS_fnc_createLogRecord BIS_fnc_createmenu BIS_fnc_createObjectOO BIS_fnc_credits BIS_fnc_credits_movie BIS_fnc_credits_movieConfig BIS_fnc_credits_movieSupport BIS_fnc_crewCount BIS_fnc_crossProduct BIS_fnc_crows BIS_fnc_ctrlFitToTextHeight BIS_fnc_ctrlSetScale BIS_fnc_ctrlTextHeight BIS_fnc_curatorAttachObject BIS_fnc_curatorAttributes BIS_fnc_curatorAutomatic BIS_fnc_curatorAutomaticPositions BIS_fnc_curatorChallengeDestroyVehicle BIS_fnc_curatorChallengeFindIntel BIS_fnc_curatorChallengeFireWeapon BIS_fnc_curatorChallengeGetInVehicle BIS_fnc_curatorChallengeIlluminate BIS_fnc_curatorChallengeSpawnLightning BIS_fnc_curatorHint BIS_fnc_curatorObjectEdited BIS_fnc_curatorObjectPlaced BIS_fnc_curatorObjectRegistered BIS_fnc_curatorObjectRegisteredTable BIS_fnc_curatorPinged BIS_fnc_curatorRespawn BIS_fnc_curatorSayMessage BIS_fnc_curatorVisionModes BIS_fnc_curatorWaypointPlaced BIS_fnc_customGPS BIS_fnc_customGPSvideo BIS_fnc_customGPSVideo BIS_fnc_cutDecimals BIS_fnc_damageChanged BIS_fnc_damagePulsing BIS_fnc_dbClassCheck BIS_fnc_dbClassId BIS_fnc_dbClassIndex BIS_fnc_dbClassList BIS_fnc_dbClassRemove BIS_fnc_dbClassReturn BIS_fnc_dbClassSet BIS_fnc_dbConfigPath BIS_fnc_dbImportConfig BIS_fnc_dbImportXML BIS_fnc_dbisClass BIS_fnc_dbisValue BIS_fnc_dbPrint BIS_fnc_dbSymbolClass BIS_fnc_dbSymbolValue BIS_fnc_dbValueCheck BIS_fnc_dbValueId BIS_fnc_dbValueIndex BIS_fnc_dbValueList BIS_fnc_dbValueRemove BIS_fnc_dbValueReturn BIS_fnc_dbValueSet BIS_fnc_deleteInventory BIS_fnc_deleteTask BIS_fnc_destroyCity BIS_fnc_diagAAR BIS_fnc_diagAARrecord BIS_fnc_diagAnim BIS_fnc_diagBulletCam BIS_fnc_diagConfig BIS_fnc_diagFindMissingAuthors BIS_fnc_diagHit BIS_fnc_diagKey BIS_fnc_diagKeyLayout BIS_fnc_diagKeyTest BIS_fnc_diagKnownAsTarget BIS_fnc_diagKnownTargets BIS_fnc_diagLoop BIS_fnc_diagMacros BIS_fnc_diagMacrosAuthor BIS_f
<Keywords name="Keywords4">true false player _x _forEachIndex</Keywords>
<Keywords name="Keywords5">blufor west opfor east indfor independent resistance civilian</Keywords>
<Keywords name="Keywords6">_</Keywords>
<Keywords name="Keywords7">#define #undef #ifdef #else #endif #include</Keywords>
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<Keywords name="Keywords8">GVAR QGVAR EGVAR QEGVAR FUNC EFUNC DFUNC DEFUNC QFUNC QEFUNC CALLSTACK CALLSTACK_NAMED QUOTE PATHTOF PREP PREPMAIN FUNC_INNER DISPLAY CONTROL</Keywords>
<Keywords name="Delimiters">00&quot; 00&apos; 01 02&quot; 02&apos; 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
</KeywordLists>
<Styles>
<WordsStyle name="DEFAULT" fgColor="660E7A" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="3" nesting="0" />
<WordsStyle name="COMMENTS" fgColor="808080" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="2" nesting="0" />
<WordsStyle name="LINE COMMENTS" fgColor="808080" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="2" nesting="0" />
<WordsStyle name="NUMBERS" fgColor="0000FF" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS1" fgColor="000080" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="1" nesting="0" />
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<WordsStyle name="KEYWORDS2" fgColor="C72371" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
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<WordsStyle name="KEYWORDS7" fgColor="000000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
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<WordsStyle name="KEYWORDS8" fgColor="14AB36" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
<WordsStyle name="OPERATORS" fgColor="000000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="FOLDER IN CODE1" fgColor="000000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="FOLDER IN CODE2" fgColor="FF8000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="FOLDER IN COMMENT" fgColor="000000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
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<WordsStyle name="DELIMITERS1" fgColor="DF5000" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
<WordsStyle name="DELIMITERS2" fgColor="000000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
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<WordsStyle name="DELIMITERS8" fgColor="000000" bgColor="FFFFFF" colorStyle="1" fontName="" fontStyle="0" nesting="0" />
</Styles>
</UserLang>
</NotepadPlus>