ACE3/addons/dragging/CfgVehicles.hpp

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class CBA_Extended_EventHandlers;
class CfgVehicles {
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// Static weapons
class LandVehicle;
class StaticWeapon: LandVehicle {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1.2,0};
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GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 0;
};
class StaticCannon: StaticWeapon {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
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class StaticMortar;
class Mortar_01_base_F: StaticMortar {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1.2,0};
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GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 0;
};
// ammo boxes
class ThingX;
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class Items_base_F;
class ReammoBox_F: ThingX {
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GVAR(canCarry) = 0;
GVAR(carryPosition)[] = {0,1,1};
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GVAR(carryDirection) = 0;
GVAR(canDrag) = 0;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class Slingload_base_F: ReammoBox_F {
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GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
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};
//remove actions from Taru Pods
class Pod_Heli_Transport_04_base_F: Slingload_base_F {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class EAST_Box_Base: ReammoBox_F {
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GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
class IND_Box_Base: ReammoBox_F {
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GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
/*class FIA_Box_Base_F: ReammoBox_F {
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GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};*/
class NATO_Box_Base: ReammoBox_F {
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GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
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class Box_Syndicate_Ammo_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
class Box_IED_Exp_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
class Box_Syndicate_Wps_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
class Box_Syndicate_WpsLaunch_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
class Box_NATO_Equip_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
};
class Box_NATO_Uniforms_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
};
// Remove Larger crate dragging support.
// Would be better to allow some sort of joint push/drag functionality
// Requiring 2 units to access the larger crates and attaching them together (a crappy method of doing it)
// in order to move the bigger ones. Currently simply remove support.
// I believe these crates are currently broken (hitbox doesn't work or something) in 1.22 (2014-07-04)
class Box_East_AmmoVeh_F: EAST_Box_Base {
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GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class Box_NATO_AmmoVeh_F: NATO_Box_Base {
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GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class Box_IND_AmmoVeh_F: IND_Box_Base {
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GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
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//Plastic and metal case
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class PlasticCase_01_base_F: Items_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class MetalCase_01_base_F: Items_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0;
};
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// Barrier
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class RoadCone_F: ThingX {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class RoadBarrier_F: RoadCone_F {
GVAR(carryPosition)[] = {0,1,0.300671};
};
// Misc crates
class Constructions_base_F;
class Land_WoodenBox_F: Constructions_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.4,0};
GVAR(dragDirection) = 0;
};
class Land_WoodenCrate_01_F: ThingX {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.5,0};
GVAR(dragDirection) = 90;
};
class ACE_RepairItem_Base: ThingX {};
class ACE_Track: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
};
class ACE_Wheel: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
};
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class Lamps_base_F;
class Land_PortableLight_single_F: Lamps_base_F {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1.2,0};
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GVAR(carryDirection) = 180;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
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GVAR(dragDirection) = 180;
};
};