ACE3/addons/repair/functions/fnc_isInRepairFacility.sqf

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/*
* Author: Glowbal
* Checks if a unit is in a repair facility.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
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* Is inside a repair facility <BOOL>
*
* Example:
* [unit] call ace_repair_fnc_isInRepairFacility
*
* Public: Yes
*/
#include "script_component.hpp"
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params ["_object"];
TRACE_1("params",_object);
private ["_position","_objects","_isInBuilding","_repairFacility"];
_position = getPosASL _object;
_isInBuilding = false;
_repairFacility = [];
_objects = (lineIntersectsWith [_object modelToWorldVisual [0, 0, (_position select 2)], _object modelToWorldVisual [0, 0, (_position select 2) +10], _object]);
{
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if (((typeOf _x) in _repairFacility) || (_x getVariable ["ACE_isRepairFacility",0]) > 0) exitwith {
_isInBuilding = true;
};
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} forEach _objects;
if (!_isInBuilding) then {
_objects = position _object nearObjects 7.5;
{
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if (((typeOf _x) in _repairFacility) || (_x getVariable ["ACE_isRepairFacility",0]) > 0) exitwith {
_isInBuilding = true;
};
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} forEach _objects;
};
_isInBuilding;