mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
33 lines
648 B
Markdown
33 lines
648 B
Markdown
|
---
|
||
|
layout: wiki
|
||
|
title: Hit Reactions Framework
|
||
|
description: Explains how to set-up weapons with ACE3 hit reactions system.
|
||
|
group: framework
|
||
|
order: 5
|
||
|
parent: wiki
|
||
|
mod: ace
|
||
|
version:
|
||
|
major: 3
|
||
|
minor: 18
|
||
|
patch: 0
|
||
|
---
|
||
|
|
||
|
## 1. Config Values
|
||
|
|
||
|
```cpp
|
||
|
class CfgWeapons {
|
||
|
class MyWeapon {
|
||
|
ace_hitreactions_undroppable = 1; // Prevents weapon from being dropped
|
||
|
};
|
||
|
};
|
||
|
```
|
||
|
|
||
|
## 2. Mission Variables
|
||
|
|
||
|
### 2.1 Safe pickup distance for AI
|
||
|
|
||
|
Allows 3rd party mods to set the distance between AI and the nearest hostile that is considered safe to go pickup a dropped weapon.
|
||
|
```sqf
|
||
|
ace_hitreactions_safePickupDistance = 10; // default is 8
|
||
|
```
|