ACE3/addons/switchunits/functions/fnc_initPlayer.sqf

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/*
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* Author: bux578
* Initializes the player
*
* Arguments:
* 0: player <OBJECT>
* 1: sides <ARRAY<OBJECT>>
*
* Return Value:
* None
*
* Example:
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* [player, [west]] call FUNC(initPlayer)
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*
* Public: No
*/
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#include "script_component.hpp"
private ["_playerUnit", "_sides"];
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PARAMS_2(_playerUnit,_sides);
if (vehicle _playerUnit == _playerUnit) then {
[_sides] call FUNC(markAiOnMap);
_playerUnit setVariable [QGVAR(IsPlayerUnit), true];
_playerUnit allowDamage false;
GVAR(OriginalUnit) = _playerUnit;
//GVAR(OriginalName) = [_playerUnit] call EFUNC(common,getName);
GVAR(OriginalName) = name _playerUnit;
GVAR(OriginalGroup) = group _playerUnit;
// remove all starting gear of a player
removeAllWeapons _playerUnit;
removeGoggles _playerUnit;
removeHeadgear _playerUnit;
removeVest _playerUnit;
removeAllAssignedItems _playerUnit;
clearAllItemsFromBackpack _playerUnit;
removeBackpack _playerUnit;
_playerUnit linkItem "ItemMap";
removeUniform _playerUnit;
[_playerUnit, "ACE_SwitchUnits", true] call EFUNC(common,setForceWalkStatus);
[_playerUnit, _sides] call FUNC(addMapFunction);
};