2015-03-21 12:37:01 +00:00
|
|
|
/*
|
2015-03-24 04:18:00 +00:00
|
|
|
* Author: esteldunedain
|
2015-03-21 12:37:01 +00:00
|
|
|
* Check if the first path is a subpath of the other
|
|
|
|
*
|
|
|
|
* Argument:
|
|
|
|
* 0: LongPath <ARRAY>
|
|
|
|
* 1: ShortPath <STRING>
|
|
|
|
*
|
|
|
|
* Return value:
|
|
|
|
* Bool
|
|
|
|
*
|
2016-01-08 04:43:37 +00:00
|
|
|
* Example:
|
|
|
|
* [[["ACE_SelfActions", player],["ace_Gestures", player]], [["ACE_SelfActions", player]]] call ace_interact_menu_fnc_isSubPath
|
|
|
|
*
|
2015-03-21 12:37:01 +00:00
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2015-08-04 22:46:57 +00:00
|
|
|
params ["_longPath", "_shortPath"];
|
2015-03-21 12:37:01 +00:00
|
|
|
|
2016-01-08 04:43:37 +00:00
|
|
|
private _isSubPath = true;
|
2015-03-21 12:37:01 +00:00
|
|
|
|
|
|
|
if (count _shortPath > count _longPath) exitWith {false};
|
|
|
|
|
2016-01-08 04:43:37 +00:00
|
|
|
for [{private _i = 0},{_i < count _shortPath},{_i = _i + 1}] do {
|
2015-03-21 12:37:01 +00:00
|
|
|
if !((_longPath select _i) isEqualTo (_shortPath select _i)) exitWith {
|
|
|
|
_isSubPath = false;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
_isSubPath
|