ACE3/addons/switchunits/functions/fnc_addMapFunction.sqf

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/*
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* Author: bux578
* Adds a mapClick Eventhandler
*
* Arguments:
* 0: unit <OBJECT>
* 1: sides <ARRAY<OBJECT>>
*
* Return Value:
* None
*
* Example:
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* [_unit, _sides] call ace_switchunits_fnc_addMapFunction
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*
* Public: No
*/
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#include "script_component.hpp"
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params ["_unit", "_sides"];
["theMapClick", "onMapSingleClick", {
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// IGNORE_PRIVATE_WARNING(_pos,_shift,_alt)
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if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
[_this, _pos, _shift, _alt] call FUNC(handleMapClick);
};
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}, [_unit, _sides]] call BIS_fnc_addStackedEventHandler;