ACE3/addons/repair/functions/fnc_getPostRepairDamage.sqf

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/*
* Author: commy2
* Returns the damage threshold based on settings and unit type.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
*
* Return Value:
* 0: Rpair Damage Threshold <NUMBER>
*
* Example:
* [unit] call ace_repair_fnc_getPostRepairDamage
*
* Public: No
*/
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#include "script_component.hpp"
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params ["_unit"];
TRACE_1("params",_unit);
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// TODO when near repair station, full repair?
if (([_unit] call FUNC(isInRepairFacility) || {[_unit] call FUNC(isNearRepairVehicle)})) exitWith {0};
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if ([_unit, GVAR(engineerSetting_Repair) + 1] call FUNC(isEngineer)) exitWith {GVAR(repairDamageThreshold_Engineer)};
if ([_unit, GVAR(engineerSetting_Repair)] call FUNC(isEngineer)) exitWith {GVAR(repairDamageThreshold)};
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0.3;