2016-09-08 19:19:07 +00:00
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---
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layout: wiki
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title: Slideshow Framework
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description: Explains how to set-up slideshows.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 2
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patch: 0
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---
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## 1. Overview
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Slideshow is a very powerful tool for mission makers and platoon leaders giving them the power to project images on some objects.
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Slideshow is setup through a module or [function](#create-slideshow).
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Important notes:
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- Only objects with `hiddenSelection` `0` can be used as "screens".
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- If you set a duration the remotes will be disabled (if the remotes are disabled `ace_interaction` is not needed).
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- You can have multiple sets of images on different screens by using multiple modules/function calls.
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- It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them.
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## 2. Scripting
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### 2.1 Create Slideshow
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`ace_slideshow_fnc_createSlideshow`
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2024-04-19 20:53:33 +00:00
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| | Arguments | Type | Optional (default value) |
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|----| --------- | ---- | ------------------------ |
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| 0 | Screen Objects | Array | Required |
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| 1 | Controller Objects | Array | Required (screen objects are used if empty `[]`, none are available with automatic transitions) |
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| 2 | Image Paths | Array | Required (paths must use backslash `\`) |
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| 3 | Action Names | Array | Required |
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| 4 | Slide Duration | Number | Optional (default: `0`, `0` disables automatic transitions) |
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| 5 | Set Name | String | Optional (default: localized `"Slides"`) |
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| 6 | Texture Selection | Number | Optional (default: `0`) |
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| **R** | None | None | Return value |
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2016-09-08 19:19:07 +00:00
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2017-02-24 13:08:18 +00:00
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_Note: Set Name argument added in 3.9.1._
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2016-09-08 19:19:07 +00:00
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#### 2.1.1 Example
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2021-11-28 01:11:46 +00:00
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`[[object1, object2], [controller1], ["images\image1.paa", "images\image2.paa"], ["Action1", "Action2"], 5, "My Slides", 1] call ace_slideshow_fnc_createSlideshow;`
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2016-09-08 19:19:07 +00:00
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2024-04-19 20:53:33 +00:00
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| | Arguments | Explanation |
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|----| --------- | ----------- |
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| 0 | `[object1, object2]` | Objects on which images will be projected on |
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| 1 | `[controller1]` | Objects with which slideshow can be controlled |
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| 2 | `["images\image1.paa", "images\image2.paa"]` | Paths to images projected on screen objects |
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| 3 | `["Action1", "Action2"]` | Action names for interaction menu if automatic transitions are not enabled |
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| 4 | `5` | 5s slide duration before change to next image |
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| 5 | `"My Slides"` | Main interaction point name, for easier distinguishing of multiple slideshow sets |
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| 6 | `1` | Uses texture selection 1 for objects with multiple options |
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2023-08-25 15:33:42 +00:00
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### 2.2 Create Map Images
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`ace_slideshow_fnc_mapImage`
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```sqf
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* Returns a procedural texture that will display a custom map.
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* Needs to be run on all machines.
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*
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* Arguments:
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* 0: Position <ARRAY> (default: center of map)
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* 1: Scale (1.0 fits entire map in x-dimension) <NUMBER> (default: 1.25)
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* 2: Markers <ARRAY> (default: [])
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* - 0: Position 2D/3D <ARRAY> (default: [0, 0, 0])
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* - 1: Text <STRING> (default: "")
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* - 2: Marker Type or Icon Name <STRING> (default: "mil_dot")
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* - 3: Color <ARRAY> (default: [1, 0, 0, 1])
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* 3: Map Type (0: Normal, 1: Topographic, 2: Satelite) or any custom class (even mission config) <NUMBER, STRING> (default: 0)
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* 4: Code to run on init (will be passed [_map, _display, _displayID]) <CODE> (default: {})
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* 5: Resolution <NUMBER> (default: 4096)
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```
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### 2.2.1 Map Slideshow Example
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```sqf
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tex1 = [] call ace_slideshow_fnc_mapImage;
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tex2 = [(getPos aWhiteboard), 0.5, [[getpos aWhiteboard, "you", "mil_start"]], 0] call ace_slideshow_fnc_mapImage;
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tex3 = [[4000, 4000], 0.5, [[[5000, 5000], "target", "mil_objective"]], 2] call ace_slideshow_fnc_mapImage;
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2024-04-19 20:53:33 +00:00
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[[aWhiteboard], [], [tex1, tex2, tex3], ["Full", "Sat Start", "Sat Objective"]] call ace_slideshow_fnc_createSlideshow;
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2023-08-25 15:33:42 +00:00
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```
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### 2.2.2 Map Slideshow Advanced Example
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```sqf
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private _initCode = {
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params ["_map", "", "_displayID"];
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// Add custom draw event handler (will only be called when display is actually updated)
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_map ctrlAddEventHandler ["draw", {
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params ["_map"];
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_map drawIcon ["\A3\Drones_F\Air_F_Gamma\UAV_02\Data\UI\Map_UAV_02_CA.paa", [0, 0, 1, 1], getPos theUAV, 24, 24, getDir theUAV];
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}];
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// Live update the map
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[{
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params ["_displayID","_idPFH"];
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private _display = findDisplay _displayID;
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if (isNull _display) exitWith {
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systemChat format ["%1 - removing pfeh", _this];
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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displayUpdate _display;
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private _map = _display displayCtrl 1;
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_map ctrlMapAnimAdd [0, 0.3, getpos theUAV];
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ctrlMapAnimCommit _map;
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}, 0, _displayID ] call CBA_fnc_addPerFrameHandler;
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};
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tex4 = [nil, 0.3, [[getpos aComputer, "you", "mil_start"]], 2, _initCode] call ace_slideshow_fnc_mapImage;
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[[aComputer, aComputer2], [], [tex4], ["Sat Follow UAV"]] call ace_slideshow_fnc_createSlideshow;
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```
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