ACE3/addons/dragging/functions/fnc_startCarryPFH.sqf

50 lines
1.5 KiB
Plaintext
Raw Normal View History

2015-03-24 20:37:27 +00:00
// by commy2
#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 startCarryPFH running", time];
#endif
2015-03-24 20:37:27 +00:00
private ["_unit", "_target", "_timeOut"];
_unit = _this select 0 select 0;
_target = _this select 0 select 1;
_timeOut = _this select 0 select 2;
2015-03-25 13:32:36 +00:00
// handle aborting carry
2015-03-25 13:34:19 +00:00
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
2015-03-25 13:32:36 +00:00
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
2015-03-25 12:32:59 +00:00
[_unit, _target] call FUNC(dropObject);
2015-03-24 20:37:27 +00:00
[_this select 1] call CBA_fnc_removePerFrameHandler;
2015-03-25 12:32:59 +00:00
};
2015-03-24 20:37:27 +00:00
// handle persons vs objects
if (_target isKindOf "CAManBase") then {
if (time > _timeOut) exitWith {
[_unit, _target] call FUNC(carryObject);
2015-03-24 20:37:27 +00:00
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
} else {
if (time > _timeOut) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject);
};
2015-03-25 12:32:59 +00:00
// wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
[_unit, _target] call FUNC(carryObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
};