ACE3/addons/minedetector/functions/fnc_playDetectorSound.sqf

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2016-05-03 20:37:02 +00:00
/*
* Author: Glowbal
* Play the detector sound
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Sound class name <STRING>
*
* Return Value:
* None
*
* Example:
* ["example"] call ace_minedetector_fnc_playDetectorSound
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_detectorSound"];
if (isNull _unit) exitwith {}; // TODO log error - unit does not exist
if (!alive _unit) exitwith {
// log error, unit is not alive
};
private _helperObject = _unit getvariable [QGVAR(helperLogic), objNull];
if !(isNull _helperObject) then {
_helperObject attachto [_unit,[0,0,-3],""];
[_helperObject, _unit] say3D _detectorSound;
};