ACE3/addons/repair/functions/fnc_repair.sqf

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/*
* Author: Glowbal, KoffeinFlummi
* Starts the repair process
*
* Arguments:
* 0: The engineer <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: repair classname <STRING>
*
* Return Value:
* Succesful repair started <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_caller", "_target", "_hitPoint", "_className", "_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition"];
_caller = _this select 0;
_target = _this select 1;
_hitPoint = _this select 2;
_className = _this select 3;
_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
if !(isClass _config) exitwith {false}; // or go for a default?
_engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
getNumber (_config >> "requiredEngineer");
} else {
// Check for required class
if (isText (_config >> "requiredEngineer")) exitwith {
missionNamespace getvariable [(getText (_config >> "requiredEngineer")), 0];
};
0;
};
if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false};
_items = getArray (_config >> "items");
if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false};
_return = true;
if (getText (_config >> "condition") != "") then {
_condition = getText (_config >> "condition");
if (isnil _condition) then {
_condition = compile _condition;
} else {
_condition = missionNamespace getvariable _condition;
};
if (typeName _condition == "BOOL") then {
_return = _condition;
} else {
_return = [_caller, _target, _hitPoint, _className] call _condition;
};
};
if (!_return) exitwith {false};
_vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then {
missionNamespace getvariable [getText(_config >> "vehicleStateCondition"), 0]
} else {
getNumber(_config >> "vehicleStateCondition")
};
// if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
_locations = getArray (_config >> "repairLocations");
if ("All" in _locations) exitwith {true};
private ["_repairFacility", "_repairVeh"];
_repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
_repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
{
if (_x == "field") exitwith {_return = true;};
if (_x == "RepairFacility" && _repairFacility) exitwith {_return = true;};
if (_x == "RepairVehicle" && _repairVeh) exitwith {_return = true;};
if !(isnil _x) exitwith {
private "_val";
_val = missionNamespace getvariable _x;
if (typeName _val == "SCALAR") then {
_return = switch (_val) do {
case 0: {true};
case 1: _repairVeh;
case 2: _repairFacility;
case 3: {call _repairFacility || call _repairVeh};
};
_return = call _return;
};
};
}foreach _locations;
if !(_return && alive _target && {_target getHitPointDamage _hitPoint > ([_unit] call FUNC(getPostRepairDamage))}) exitwith {false};
_consumeItems = if (isNumber (_config >> "itemConsumed")) then {
getNumber (_config >> "itemConsumed");
} else {
// Check for required class
if (isText (_config >> "itemConsumed")) exitwith {
missionNamespace getvariable [(getText (_config >> "itemConsumed")), 0];
};
0;
};
_usersOfItems = [];
if (_consumeItems > 0) then {
_usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1;
};
// Parse the config for the progress callback
_callbackProgress = getText (_config >> "callbackProgress");
if (_callbackProgress == "") then {
_callbackProgress = "true";
};
if (isNil _callbackProgress) then {
_callbackProgress = compile _callbackProgress;
} else {
_callbackProgress = missionNamespace getvariable _callbackProgress;
};
// Player Animation
_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
_caller setvariable [QGVAR(selectedWeaponOnrepair), currentWeapon _caller];
// Cannot use secondairy weapon for animation
if (currentWeapon _caller == secondaryWeapon _caller) then {
_caller selectWeapon (primaryWeapon _caller);
};
_wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
if (vehicle _caller == _caller && {_callerAnim != ""}) then {
if (primaryWeapon _caller == "") then {
_caller addWeapon "ACE_FakePrimaryWeapon";
};
if (currentWeapon _caller == "") then {
_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
};
if (stance _caller == "STAND") then {
_caller setvariable [QGVAR(repairPrevAnimCaller), "amovpknlmstpsraswrfldnon"];
} else {
_caller setvariable [QGVAR(repairPrevAnimCaller), animationState _caller];
};
[_caller, _callerAnim] call EFUNC(common,doAnimation);
};
//Get repair time
_repairTime = if (isNumber (_config >> "repairTime")) then {
getNumber (_config >> "repairTime");
} else {
if (isText (_config >> "repairTime")) exitwith {
_repairTimeConfig = getText(_config >> "repairTime");
if (isnil _repairTimeConfig) then {
_repairTimeConfig = compile _repairTimeConfig;
} else {
_repairTimeConfig = missionNamespace getvariable _repairTimeConfig;
};
if (typeName _repairTimeConfig == "SCALAR") exitwith {
_repairTimeConfig;
};
[_caller, _target, _selectionName, _className] call _repairTimeConfig;
};
0;
};
// Start repair
[
_repairTime,
[_caller, _target, _selectionName, _className, _items, _usersOfItems],
DFUNC(repair_success),
DFUNC(repair_failure),
getText (_config >> "displayNameProgress"),
_callbackProgress,
[]
] call EFUNC(common,progressBar);
// Display Icon
_iconDisplayed = getText (_config >> "actionIconPath");
if (_iconDisplayed != "") then {
[QGVAR(repairActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
};
// handle display of text/hints
_displayText = "";
if (_target != _caller) then {
_displayText = getText(_config >> "displayTextOther");
} else {
_displayText = getText(_config >> "displayTextSelf");
};
if (_displayText != "") then {
["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
true;