ACE3/addons/common/functions/fnc_adjustMagazineAmmo.sqf

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Medical - Support Magazine Treatment Items (#9816) * count treatment items * getCountofItem Co-Authored-By: Blue <itzblueman@gmail.com> * getCountofItem fix Co-Authored-By: Blue <itzblueman@gmail.com> * convert painkillers to magazine * use isclass Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * forget to change variable * Update addons/medical_treatment/functions/fnc_hasItem.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * better magazine adjustment * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_medication.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_treatmentFailure.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update docs/wiki/framework/arsenal-framework.md Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Header * use switch statement in fnc_useItem * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * only check adding to mags that are not full Co-Authored-By: LinkIsGrim <salluci.lovi@gmail.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update fnc_getCountOfItem.sqf * Optimisations & header fix * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Fixed vehicle implementation --------- Co-authored-by: Blue <itzblueman@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-03-21 21:56:24 +00:00
#include "..\script_component.hpp"
/*
* Author: Katalam, Blue, Brett Mayson, johnb43
* Handle adjusting a magazine's ammo
*
* Arguments:
* 0: Vehicle or Unit <OBJECT>
* 1: Item <STRING>
* 2: Ammo to adjust by <NUMBER> (default: -1)
*
* Return Value:
* How much the ammo was adjusted by <NUMBER>
*
* Example:
* [player, "30Rnd_556x45_Stanag", 1] call ace_common_fnc_adjustMagazineAmmo;
*
* Public: No
*/
params ["_unit", "_magazine", ["_count", -1]];
if (_count == 0) exitWith {0};
private _containers = if (_unit isKindOf "CAManBase") then {
[uniformContainer _unit, vestContainer _unit, backpackContainer _unit]
} else {
[_unit]
};
scopeName "main";
private _originalCount = _count;
private _container = objNull;
private _magazinesContainer = [];
private _newAmmoCount = 0;
private _removeAmmo = _count < 0;
private _maxMagazineAmmo = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
{
_container = _x;
// Get all magazines of _magazine type
_magazinesContainer = (magazinesAmmoCargo _container) select {_x select 0 == _magazine};
// Get the ammo count, filter out magazines with 0 ammo
_magazinesContainer = (_magazinesContainer apply {_x select 1}) select {_x != 0};
// If there are none, skip to next container
if (_magazinesContainer isEqualTo []) then {
continue;
};
// Sort, smallest first when removing, largest first when adding
_magazinesContainer sort _removeAmmo;
if (_removeAmmo) then {
{
_count = _x + _count;
_container addMagazineAmmoCargo [_magazine, -1, _x];
if (_count >= 0) then {
// Only add magazine back if it's not empty
if (_count != 0) then {
_container addMagazineAmmoCargo [_magazine, 1, _count];
};
_originalCount breakOut "main";
};
} forEach _magazinesContainer;
} else {
// This loop only fills up partially filled magazines
{
// Fill the magazine to either its max or until all ammo has been added
_newAmmoCount = (_x + _count) min _maxMagazineAmmo;
if (_newAmmoCount <= _maxMagazineAmmo) then {
_container addMagazineAmmoCargo [_magazine, -1, _x];
_container addMagazineAmmoCargo [_magazine, 1, _newAmmoCount];
};
// Remove the ammo that was added
_count = _count - (_newAmmoCount - _x);
if (_count <= 0) then {
_originalCount breakOut "main";
};
} forEach (_magazinesContainer select {_x < _maxMagazineAmmo});
};
} forEach _containers;
// If there is still remaining ammo to add, try add it after having iterated through all containers
if (!_removeAmmo && _count > 0) then {
{
while {_count > 0 && {_x canAdd [_magazine, 1/* 2.18 , true*/]}} do {
_x addMagazineAmmoCargo [_magazine, 1, _count];
_count = _count - _maxMagazineAmmo;
};
} forEach _containers;
if (_count <= 0) then {
_originalCount breakOut "main";
};
};
_originalCount - _count