2015-04-06 16:22:43 +00:00
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#define true 1
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#define false 0
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2015-01-11 16:42:31 +00:00
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2015-04-06 16:22:43 +00:00
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#define private 0
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#define protected 1
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#define public 2
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2015-01-11 16:42:31 +00:00
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2015-04-06 16:22:43 +00:00
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#define TEast 0
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#define TWest 1
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#define TGuerrila 2
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#define TCivilian 3
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#define TSideUnknown 4
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#define TEnemy 5
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#define TFriendly 6
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#define TLogic 7
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2015-01-11 16:42:31 +00:00
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2015-04-06 16:22:43 +00:00
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#define VSoft 0
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#define VArmor 1
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#define VAir 2
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2015-01-11 16:42:31 +00:00
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2015-04-06 16:22:43 +00:00
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#define LockNo 0
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#define LockCadet 1
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#define LockYes 2
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2015-01-11 16:42:31 +00:00
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2015-04-06 16:22:43 +00:00
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#define ReadAndWrite 0
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#define ReadAndCreate 1
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#define ReadOnly 2
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#define ReadOnlyVerified 3
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2015-01-11 16:42:31 +00:00
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2015-04-06 16:22:43 +00:00
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#define WeaponNoSlot 0 // dummy weapons
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#define WeaponSlotPrimary 1 // primary weapons
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#define WeaponSlotSecondary 16 // secondary weapons
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#define WeaponSlotItem 256 // items
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#define WeaponSlotBinocular 4096 // binocular
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#define WeaponHardMounted 65536
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2015-01-11 16:42:31 +00:00
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#define CanSeeRadar 1
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#define CanSeeRye 2
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#define CanSeeOptics 4
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#define CanSeeEar 4
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#define CanSeeCompass 16
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#define CanSeeRadarC CanSeeRadar+CanSeeCompass
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#define CanSeeAll 31
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