ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf

41 lines
1.2 KiB
Plaintext
Raw Normal View History

2015-04-17 22:36:03 +00:00
/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* ReturnValue:
* nil
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this,_target,_player,_selectionN,_actionData);
if (GVAR(level) < 2) exitwith {
2015-04-30 06:17:26 +00:00
private ["_pointDamage"];
_pointDamage = _target getHitPointDamage (["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"] select _selectionN);
2015-04-17 22:36:03 +00:00
2015-04-30 06:17:26 +00:00
if (_pointDamage >= 0.8) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
if (_pointDamage > 0) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossYellow.paa))];
};
2015-04-17 22:36:03 +00:00
};
private ["_openWounds", "_amountOf"];
_openWounds = _target getvariable [QGVAR(openWounds), []];
{
_amountOf = _x select 3;
if (_amountOf > 0 && {(_selectionN == (_x select 2))}) exitwith {
2015-04-30 06:17:26 +00:00
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
2015-04-30 06:17:26 +00:00
} foreach _openWounds;