ACE3/addons/movement/functions/fnc_climb.sqf

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/*
* Author: commy2
* Make the player climb over short walls.
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player] call ace_movement_fnc_climb
*
* Public: No
*/
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#include "script_component.hpp"
private "_unit";
_unit = _this select 0;
if !([_unit] call FUNC(canClimb)) exitWith {
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[localize LSTRING(CanNotClimb)] call EFUNC(common,displayTextStructured);
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};
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if !(_unit getVariable [QGVAR(isClimbInit), false]) then {
_unit addEventHandler ["AnimChanged", {
if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {
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// abort climb animation
if !(_this call FUNC(canClimb)) then {
[_this select 0, "AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
};
};
}];
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_unit addEventHandler ["AnimDone", {
if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)};
}];
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_unit setVariable [QGVAR(isClimbInit), true];
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};
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
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[_unit, "ACE_Climb", 0] call EFUNC(common,doAnimation);