ACE3/addons/medical/ui/triagecard.hpp

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class ACE_gui_buttonBase;
class GVAR(triageCard) {
idd = 7010;
movingenable = 0;
onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(triageCard))), _this select 0)]);
onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(triageCard))), nil)]);
class controlsBackground {
class Background: ACE_gui_backgroundBase {
idc = -1;
type = CT_STATIC;
x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "19 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_LEFT + ST_SHADOW;
font = "PuristaMedium";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {0.0, 0.0, 0.0, 1};
colorBackground[] = {1,1,1,1};
text = "";
};
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class cornor_top_l: ACE_gui_backgroundBase {
idc = -1;
x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
font = "PuristaMedium";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {1,1,0,1};
colorBackground[] = {0,0,0,0};
text = QUOTE(PATHTOF(ui\triage_card_corner_l.paa));
};
class cornor_top_r: cornor_top_l {
x = "20 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
text = QUOTE(PATHTOF(ui\triage_card_corner_r.paa));
};
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class TriageCardLabel {
idc = 199;
type = CT_STATIC;
x = "14.25 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "7.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
style = 0x02 + 0x100; // ST_LEFT + ST_SHADOW
font = "PuristaMedium";
colorText[] = {0,0,0,1};
colorBackground[] = {0,0,0,0};
text = CSTRING(Actions_TriageCard);
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};
class TriageList: ACE_gui_listBoxBase {
idc = 200;
x = "11 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "13 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
rowHeight = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
colorBackground[] = {0, 0, 0, 0};
colorText[] = {0,0,0, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 0};
colorSelect[] = {0.0, 0.0, 0.0, 1};
colorSelect2[] = {0.0, 0.0, 0.0, 1};
colorSelectBackground[] = {0, 0, 0, 0.0};
colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.0};
};
class TriageTextBottom: TriageCardLabel {
idc = 2000;
x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "20 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = 0x02;
colorText[] = {1, 1, 1.0, 1};
colorBackground[] = {0,0.0,0.0,0.7};
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
text = "";
};
class selectTriageStatus: ACE_gui_buttonBase {
idc = 2001;
x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "20 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = 0x02;
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.0)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.0)";
animTextureOver = "#(argb,8,8,3)color(0,0,0,0.0)";
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.0)";
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.0)";
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.0)";
action = QUOTE([true] call FUNC(dropDownTriageCard););
text = "";
};
class selectTriageStatusNone: selectTriageStatus {
idc = 2002;
x = 0;
y = 0;
w = 0;
h = 0;
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text = CSTRING(Triage_Status_None);
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style = 0x02;
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureOver = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel',0,true)];);
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};
class selectTriageStatusMinor: selectTriageStatus {
idc = 2003;
x = 0;
y = 0;
w = 0;
h = 0;
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text = CSTRING(Triage_Status_Minor);
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style = 0x02;
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
animTextureNormal = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTextureOver = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel',1,true)];);
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};
class selectTriageStatusDelayed: selectTriageStatus {
idc = 2004;
x = 0;
y = 0;
w = 0;
h = 0;
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text = CSTRING(Triage_Status_Delayed);
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style = 0x02;
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
animTextureNormal = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTextureOver = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel',2,true)];);
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};
class selectTriageStatusImmediate: selectTriageStatus {
idc = 2005;
x = 0;
y = 0;
w = 0;
h = 0;
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text = CSTRING(Triage_Status_Immediate);
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style = 0x02;
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
animTextureNormal = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTextureOver = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel', 3, true)];);
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};
class selectTriageStatusDeceased: selectTriageStatus {
idc = 2006;
x = 0;
y = 0;
w = 0;
h = 0;
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text = CSTRING(Triage_Status_Deceased);
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style = 0x02;
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureOver = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
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action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel', 4, true)];);
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};
};
};