ACE3/addons/repair/functions/fnc_setDamage.sqf

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/*
* Author: commy2
*
* Sets the structural damage of a vehicle without altering the hitPoints. Requires local vehicle.
*
* Arguments:
* 0: vehicle to damage (Object)
* 1: Total damage (Number)
*
* Return Value:
* NONE
*/
#include "script_component.hpp"
private ["_vehicle", "_damage"];
_vehicle = _this select 0;
_damage = _this select 1;
// can't execute all commands if the vehicle isn't local. exit here.
if !(local _vehicle) exitWith {};
// save array with damage values of all hitpoints
private ["_hitPoints", "_hitPointDamages"];
_hitPoints = [_vehicle] call EFUNC(common,getHitpoints);
_hitPointDamages = [];
{
_hitPointDamages set [_forEachIndex, _vehicle getHitPointDamage _x];
} forEach _hitPoints;
// set damage of the vehicle
_vehicle setDamage _damage;
// restore original hitpoint damage values
{
_vehicle setHitPointDamage [_x, _hitPointDamages select _forEachIndex];
} forEach _hitPoints;
// normalize hitpoints
[_vehicle] call FUNC(normalizeHitPoints);