ACE3/addons/cargo/functions/fnc_canUnloadItem.sqf

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/*
* Author: Glowbal, ViperMaul
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* Check if item can be unloaded.
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*
* Arguments:
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* 0: loaded Object <OBJECT>
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* 1: Object <OBJECT>
*
* Return value:
* Can be unloaded <BOOL>
*
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* Example:
* [item, holder] call ace_cargo_fnc_canUnloadItem
*
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* Public: No
*/
#include "script_component.hpp"
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private ["_loaded", "_validVehiclestate", "_emptyPos"];
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params ["_item", "_vehicle"];
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {false};
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_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]);
};
};
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if (!_validVehiclestate) exitWith {false};
(count _emptyPos != 0)